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jrhottel

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jrhottel
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  • Sovereign Suggestions?

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    I'm still working on this sovereign. Here's the hanger bay configuration, large enough to handle runabouts. Not the best image but I'm learning. With respect to mesh errors, after I finalize the design, I'll re-topologize the whole thing into a lower poly mesh and take it to Mudbox. I'm not sure it is the best use of time to fix the mesh errors. Actually for the most part the problems are with the normals and my showing incomplete work. It's probably very inefficient way to work but that's the plan. I introduced a lot of errors by slicing the mesh by desks but it's proven useful. Work continues!
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    JES
  • Sovereign Suggestions?

    More images in standard material. The render issue is actually one of several mesh issues. The model is sliced by decks that can be pulled apart or hidden. Maybe useful for making interiors. Likewise after making lower poly models this high poly model may be used for extreme close-ups and shots in and out of windows. This model was not designed with saucer separation in mind. That is probably a common sense mod. Has anyone made a saucer separation Sovereign? The hatch is for a forward cargo bay. I'm cleaning up the mesh and working on final details. Now, I'm interested is making clear illustration style renders in Max? Thoughts?

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    JES
  • Starship Excelsior Cover Art

    Weekend rush job for new episode. Image and Sovereign mesh by me, starbase mesh By Raul Mamoru, and Excaliber Mesh By Steven Davis From trekmeshes.com

    No textures, all Photoshop work.

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    JES
  • Sovereign Suggestions?

    It been a little bit. Here's what I've been work on. First, I've been modeling more interior features. I wanted a sense of the ships layout, particularly with regard to saucer separation and shuttle bays. Now I'm working it into a Master Systems Display.

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    The next image gets the cart way out in front of the horse. I wanted to experiment with image based lighting. I have been doing allot of high dynamic range photography. The starfield was an attempt at using those processes on telescope data. I have learned allot since then and have much more to try.

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    JES
  • Sovereign Suggestions?

    New images: docking port changes, saucer separation and torpedo turrets. Of course, this is all a work in progress. What do you think?Attachment not found., Attachment not found., Attachment not found., Attachment not found., Attachment not found.
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    JES
  • Sovereign Suggestions?

  • Sovereign Suggestions?

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    Ok, we're disagreeing on this one. You're measurements are pretty close at about 200 meters on the long axis if you include both the flight deck and the maintenance bay. The maintenance bay is about 100 meters at the widest point but we have the center structures. I'm not sure there is any comparison to be free standing sport domes. The superdome is twice as wide. I'm only looking at 130 meters from forward to aft bulkheads of the maintenance bay and again I have center supports.

    With regard to kinetic dangers of flight operations. Obviously nothing vital goes in the forward bulk head of the flight deck. Beyond that, there is only so much you can do.

    Wouldn't an antimatter explosion anywhere inside the hull be catastrophic?

    The new image shows the proposed location of the computer core, the sphere 60' in diameter.

    As for total space given over to flight operations it probably not as dramatic as it looks. My real concern is traffic patterns for people moving about the ship.

    I think what looks like wasted space will be very quickly filled but I'll look at aircraft carriers for inspiration.

    I really hope there is no comparison to Abrams. Honestly, I have always felt the Star Trek ships were too spacious inside. There is a balance and I'll find what makes sense.

    As always, I value you input.
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    JES
  • Sovereign Suggestions?

  • Sovereign Suggestions?

    Amateur 3DS-Max project. Finalizing details of high poly model. Model draws heavily on movie sketch art with many of my own details. Taller super structure, deeper shuttle bay and larger captain's Yacht make more sense than the movie model. I'm taking input before finalizing the design. The plan is to make a lower poly mesh or two and normal maps from the high ploy model and then see what I can do in Mudbox. Eventually, I'll try animations. It's intended to be the USS Excelsior from the "Star Ship Excelsior" Audio Drama. The Escape pods or derived from Enterprise-E escape pod by Trekki in the Download section.
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    JES