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shaved_ape wrote: »BlueNeumann wrote: »Lower Deckers look like they'll be comfy on your ship!
I don't quite get the reference, but I'll take your word for it.
I believe I'll call this one done, unless I'm missing something.
@mdta: Oddly enough, a taller ceiling was the very first change I did to this room, adding windows on top similar to those on DS9. I ended up discarding it though, as I really like the "claustrophobic" feel of this era of Trek design. I do agree on not being able to see past the original Constitution bridge, particularly after doing so many redresses, but I kinda played with that on this particular design as I imagine this as essentially using the same building components. It's not a very big station after all (the "saucer" is approximately the same size as that of Excelsior, by my estimates, so a similar looking command center is fitting.
Aggg, last minute realizations... Okey, so all along it bugged me that the consoles on the pit don't correspond to the consoles on the walls 1 to 1; plus the fact that I wanted to avoid having a front screen, and with the addition of the office, I was kinda left with a front screen.
So, I went ahead and modified the layout of the room (on another file, the original is safe), making it a essentially symmetrical every 120º. This makes it look less like a starship bridge, while still leaving more than enough space for corridors and rooms if we assume that the window into space on the office is a circular perimeter of the station centered at Ops.
Thing is, does this work? I kinda like it, simply because it makes it more distinct, but I want to hear what you all think. Original 2-ways layout, or new 3-ways one?