After I figured out why you couldn't see any light bounces... now you can. Also, presenting the music track that Flower Productions is currently working on to replace the original, so that the video isn't just a silent movie of sorts. lol I owe them a great debt of gratitude. This shot was about 99% done at the time of this export.
So, with the release of the SNW variant of the Enterprise by Marc Bell and Cameron Bishop, I've begun redoing the SNW credits myself. Shots will mimic the motion of the Enterprise, but not necessarily be exactly the same as the original, for obvious reasons. lol
After a lot of tweaking and stuff, I've arrived at a result I'm satisfied with. Of course, much can still be improved upon, but we'd be here forever. lol Hope you all enjoy this video. May The Final Frontier get a true remaster someday. ^_^
A little teaser of the first few seconds of the video as it stands so far...
I need to readjust the blue lighting cast on Voyager, as the shield effects were out of sync with the audio, the shield fx has been corrected, minus the interactive lighting. I've also added the torpedo fx and impact fx. The torpedoes were done by creating the torpedo fx inside AE, exporting light point data from 3ds max into AE along with the camera. Thus, I had 3D point data of the scene, the torpedoes were then turned into 3D objects, given the keyframe data of the lights, so they moved in 3D space, then I set their orientation to face the camera.
Similarly, the explosion fx (explosions and illuminated hull layers) were done the same way, except, the illuminated bits were set to auto orient along a path (which I can probably set to off now that I look at it), so they stayed at right angles against the hull and didn't constantly face the camera. The explosions were also attached to lights that moved with the ship object and translated into AE, the explosion elements were then made 3D layers and given the light position data, and finally set to face the camera.
Another project is complete. That just leaves the Strange New Worlds' credit sequence, and The Naked Now sequence. Then it's onto something new... will decide at that point what. 😃
Once I re-rendered the interactive light pass for the shield impacts, here is the full shot as it stands thus far. Only thing to really add is the phaser fire.