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Angel Natavi

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Angel Natavi
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  • UEF Valkyrie Rose RD3-14-A

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    JES
  • Lightsabers

    Ano'Sken Neilo. A blind Togruta Jedi of mine has a pair of unique sabers. Unique in that they combine a number of features in a set. The first, the sabers have a connecter on the pommel. The second, a blade length setting, enabling a double length blade on both. The third and fourth are aesthetic and audio only. The third basically weakens the containment field of the saber, giving it a flame effect. The fourth just makes the hum louder. (Togruta have a natural echo location thing, like Daredevil.)

    Note: Since Ano is blind, she carries with her a two piece staff, connected in the middle. Each tip has a corresponding connector socket for the lightsabers, allowing each saber to be attached to the staff. Overall max length of the set is 19 feet. 5 for the staff, 1 for the handles, 3-6 for the blades. (Also note, I have gotten a LOT of comments on how ineffective this combo is, and yes I know it is. She uses this setup for poi/blade dancing.) But imagine if you would, how shocking it would be if a saber you are parrying away suddenly extends in length and explodes with a firestorm aura? Food for thought.

    Second Note: Character was made and Rendered in DAZ Studio.
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    JES
  • UEF Valkyrie Rose RD3-14-A

    United Earth Forces Valkyrie Rose Hull number RD3-14-A. Recon Dropship Third Division, fourteenth hull, type A configuration.

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    Official Name: Valkyrie Rose
    Classification: Arachnid class Destroyer escort/Recon drop-ship. De-milled for civilian use, then rearmed privately.

    Height: 21 meters
    Width: 62 meters
    Length: 119 meters.
    Manufacturer: Nugen Drive yards.

    The Valkyrie Rose has three decks.
    Deck one: Top deck. Bridge, captain's quarters, Infirmary, escape pod section, primary dorsal airlock, conference room.
    Deck two: Middle deck. Crew quarters, lounge/mess/head and engine room.
    Deck three, bottom deck. Cargo, drop system.



    Energy Source: 3x antimatter-assisted stage IV fusion reactor units, output classified. Main reactor is dedicated to support and propulsion, secondary reactor to weapons and defense power. Tertiary reactor is dedicated to defense and supplimentory power requirements. System is backed by long-duration liquid metal batteries and can be supplemented in an emergency via solar panels for trickle-power.


    Engine Unit: Modified Alcubierre broad-aspect gravity slope drives 2x, backed by 140 cold-gas maneuvering thrusters placed at key leverage / moment arm points, supplemented by four air-breathing scramjet style engines w/ option for vacume based anti-matter/hydrogen reactant afterburner. Two outboard nacelle engine clusters, nine total thrust unit engines + one anti-grav reactant/gravity drive. Main thrust is provided by four inboard impulse drive engines.

    All four airbreathing engines have multi-axis vectored thrust for additional manuvering options.

    Speed: 12000 KPS forward, 900 kps max in reverse.
    Hyper drive: Nublana 238 Skip drive.



    Crew Necessity: Bridge crew minimum, 2. Crew minimum, 3 with supplements of droids.

    Bridge crew maximum, seven. Crew maximum, 18 with supplements of drones or regular crew.

    Armor/hull: Armor
    ('1,650mm average thickness of confused boron nitride and diamond-oid/carbon armor backed by an anti ballistic/anti spall smart cloth lining. Primary space frame composed of nano-bonded diamond-oid/carbon nanotube structure skinned in sapphiroid material with carbon self-repairing inter joint material to provide flexibility.

    Shields: Tactically-angled facing shield system. Output and type is set to a medium range at full power, but designated as a light at normal operations. It is estimated to match with current allied forces shields fielded at the Cruiser/destroyer level.

    Armament:
    x2 Banshee blaster/plasma gatlings, four barrels with a .2 second recycle rate for the individual barrels. Located on outboard engine pods. Designed for use against heavier class shields, overwhelming them with sheer force of power.

    x2 Solid state hammer guns, linear magnetically accelerated hard kill rounds, with fragmentary and electrical discharge secondaries upon impact. Located inside forward docking/cargo clamps.
    Ammo count: fourteen rounds per barrel, twenty-eight in all.

    x2 Missile Magazines, five missiles each, "Hammer missile" design limited. Located port and starboard centerline aft of crew compartments, aiming forward.
    (Hammer missile design: Unit is designed for near unparalleled Zero-G maneuvering as well as devastating kinetic kill opportunities against targets much larger than wielder. Two types of the Hammer Missile design: Kinetic with explosive secondaries. (Punches through hull and sets off cluster bomblets inside.)

    x160 total missile tubes: Each missile tube is typically designated for anti-fighter use. (Variable explosive angle warhead.) Essentially an 'aimable' claymore pipe bomb on a missile body, these are fairly effective against light-medium, unshielded foes. Attachment not found.

    x6 Anti-fighter/armor turrets placed at strategic hardpoints around the hull. x4 105 mm tank cannons per turret with a fire rate of 4 rounds per second per cannon, each turret on its own offers a massive offensive capability. With its variety of round types, like explosive canister, baseline explosive shells, armor piercing sabot rounds, plus the all effective solid bullet round, these cannons on their own are deadly. Equip them each with their own power source, their own targeting systems and networked capability, each turret is a force to be reckoned with.

    x6 magnetic tipped harpoon towcables. Each towcable 'turret' is essentially a ranged winch. The head of the towcable though is the special feature here. Made for multiple uses, it has its own guidance system, thrusters, and a remote control capability for rescue and recovery work. This is so to avoid adding any rotation to a tumbling piece of debris. Each head also comes with three tines that can fold out and lock into position, both for stabilizing the head on the object, as well as offering a handy rapelling foothold for troopers on the ground.

    Passenger Capacity: 4 non working passengers, limited space for said passengers and/or cargo.

    Cargo Capacity: 1400 tonnes. Space limited to lower deck for cargo. Maximum space-
    Length 6 m
    Width 5.m
    Height 4.m

    Consumables: Enough for two weeks with passengers, four for crew of seven.

    Software Support: x1 Fully-sentient hyper-turing artificial intelligence backed by decentralized quantum computing elements in a distributed-architecture smart woven adaptable network.
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    JES