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Rizzo_the_Spacerat

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Rizzo_the_Spacerat
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Germany, Hanover
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  • Antares Class workthrough

    Okeeey....i just didnt thought this over when i started this naggy rust bucket.......this is waaaay more detail to do then i thought.

    This is the result of 2 evenings of my free time and heavy reuseage of parts (thats also what the original creater did what i noticed by doing this :-) )

    And it just does not seem to end.......


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    P5ych0p4thLizzy777Rekkertevil_genius_180
  • Antares Class workthrough

    Step 2: Blocking out the main parts

    i decided to block out the main parts which later can exists alone so the individual mesh does not get to complicated.
    Especially when to much geometry is in one object working with modifiers tends to get messy and i lose oversight which quickly leads myself in losing interest :-/ I like it clean, seems like an occupational habit which comes with my real life job :-D

    subspace antenna (the "cone" like shape on one side) and the engine exausts will be added later.

    xtquxwllhbbt.png
    BrandenbergLizzy777Rekkertevil_genius_180
  • Antares Class workthrough

    Step 3. Doing the Exhaust ports.

    This is something happening to me all the time. I planned them to be the lasts, at the end they are the first to be finished =)

    The casing itself is a cone with subdivision. Same thing about the cone like structures in the middle.
    The details are done once and then duplicated via arrays and rotated around empties (thats what Blender uses as the modifier for the relative offsets)

    I duplicated everything. Hide the originals if i need to modify later. For the duplicate i applied all modifiers and joined the objects. Then i made three of them. I still have to work out why parenting objects doesn't work for me anymore. It creates unwanted behaviour :s

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    Lizzy777evil_genius_180Brandenberg
  • Antares Class workthrough

    gcf6uzhxeyad.png
    had to pause a while because of other things to do. I started detailing the ship out. I completly underestimated the amout of stuff going on on this hull o.O
    evil_genius_180Lizzy777
  • Antares Class workthrough

    Hello,

    iam new to the forum and i want to start my first project after a real long time. I use Blender 3d and this thread will be about the S.S. Xhosa. An Antares Type freighter from Star Trek.

    Iam actually here to showcase how i do stuff. I would like to show what iam doing and maybe/hopefully get some feedback on how to do stuff better. I take any improvement on any aspect of the entire workflow. From Imageing, to modeling and then textureing and shading. Especially the last 2 are a mystery to be up until know. This is a hobby for me. So sometimes i do a lot sometimes i do nothing :-D

    So Step 1 Preparation for modeling

    1.1 Get reference Images

    - I took the number 121 of the eaglemoss magazine and scanned the front rear, top and side view of the ship with the highest resolution my scanner can.
    - I resized the images in a more managable size, both pixels and file size.

    1.2 Aligning the refernce images
    - As Blender is now out in 2.8, so it seems that backround images are now done via empties.
    - I includes the images and as usual. The magazine pictures look like they are scaled to each other but they aren't. So i use a method by adding planes to the scene and identifying points which are easy identifiable where the front, rear top and side view must intersect. If this is done correctly one should have a good set of backround images like seen in the screenshot below.

    tubx7spz0d6f.png
    Lizzy777Rekkert
  • Antares Class workthrough

    Adding more and more greebles.

    Iam still not sure how to model the front section. Its still in basic shape.


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    Lizzy777