So it's been about 5 years since I've done any modelling and I've decided to try and get back into it.
This is really more a project to help me remember/develop modelling, texturing, rendering and animation skills that I've either forgotten or never had in the first place.
I'm not aiming for total accuracy or even a particularly high poly count but instead to have fun and churn out something semi-passable
Bevelling the cockpit was a bit of a pain, so I completely redid the nosecone, fuselage and canopy with SubD...which was also a pain, but a good learning experience. The topology isn't as neat as it could be, and might need some touch-ups later, but for now I'm happy with it.
Started work on the wings. Placeholder engines and cannons.
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Bevelling the cockpit was a bit of a pain, so I completely redid the nosecone, fuselage and canopy with SubD...which was also a pain, but a good learning experience. The topology isn't as neat as it could be, and might need some touch-ups later, but for now I'm happy with it.
Started work on the wings. Placeholder engines and cannons.