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3DA new Jupiter 2 that makes sense

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Posts

  • John MarchantJohn Marchant336 Posts: 96Member
    Stunning work there on another classic Ship
  • JennyJenny2 Posts: 0Member
    John, I know you're new here, but what you've done... taking a thread that hasn't had any activity on it in months and posting something not relevant to new developments... is called necroposting, and is forbidden here.
  • BigDBigD0 Posts: 0Member
    Very cool, I love it.
  • John MarchantJohn Marchant336 Posts: 96Member
    Sorry Jen, first time i had seen it.
  • transwarptranswarp0 Posts: 0Member
    Its Awesome work. But how do you access the images now?
  • AvianAvian203 Posts: 210Member
    transwarp wrote: »
    Its Awesome work. But how do you access the images now?

    Can you not see them? Many of the images were loaded right onto this site as attachments, but many are also posted on Photobucket. Let me know if you are having issues.

    And, FYI to others who have been interested in this thread, I will eventually re-kindle this because I am now using
    Cinema 4d professionally and am very interested in re-doing many of the renders.
  • rojrenrojren2298 Louisville, Kentucky USAPosts: 1,970Member
    Jenny wrote: »
    ... is called necroposting, and is forbidden here.

    Maybe 'discouraged' is a better word?

    Afterall, There's not much going on here. For instance, I've actually just written a post about word usage.:confused:

    (edit)
    The links in a couple of the posts (post 256 for example) seem dead. They lead to an 'image unavailable' at ImageShack.com
  • transwarptranswarp0 Posts: 0Member
    Thanks, i'll try photo bucket. If I have issues i'll ask for help. Great to hear you'll be revisting this.
  • transwarptranswarp0 Posts: 0Member
    Thanks avian. I did find the attachments. and I did check for more on photo bucket but no luck. If you could point me in the right direction that would be great. I feel like an addicct that needs his fix. Thanks
  • AvianAvian203 Posts: 210Member
    Sorry about the long delay, Transwarp. I have been busy working on a new video featuring the "Return of the Jupiter 2" and haven't been paying much attention to this older thread. One of the newest clips - and it's very brief - is here:
    https://www.youtube.com/watch?v=wrmZ9OrL9z4
    Brandenberg
  • rojrenrojren2298 Louisville, Kentucky USAPosts: 1,970Member
    Like it. Looking forward to more.
  • John MarchantJohn Marchant336 Posts: 96Member
    Love it and nice to see an accurate workable design for the updated J2/3
  • GeminiFanGeminiFan0 Posts: 0Member
    Avian wrote: »
    Can you not see them? Many of the images were loaded right onto this site as attachments, but many are also posted on Photobucket. Let me know if you are having issues.

    And, FYI to others who have been interested in this thread, I will eventually re-kindle this because I am now using
    Cinema 4d professionally and am very interested in re-doing many of the renders.

    Ron, SO good to see you back again. I've checked in from time to time, to see any new activity, thought something untoward might have occurred, glad to know you're still with us. REALLY looking forward to seeing more of your work.
  • AvianAvian203 Posts: 210Member
    Ha! Thanks Gemini! No, nothing untoward. Just busy with work. I'm VERY fortunate that I have a job here in Minneapolis that allows me to play with CGI on a daily basis. The irony is that I don't always want to do CGI when I get home after a long day. So I am quite slow in updating my work here lately.
  • AvianAvian203 Posts: 210Member
    BTW, here's a screen capture of one frame of my new video "The Return of the Jupiter 2."

    "clip01-j2return.jpg
    111517.jpg
    Brandenberg
  • rojrenrojren2298 Louisville, Kentucky USAPosts: 1,970Member
    Is that a carrier?
  • AvianAvian203 Posts: 210Member
    rojren wrote: »
    Is that a carrier?

    Yup.:)
  • GeminiFanGeminiFan0 Posts: 0Member
    Avian wrote: »
    BTW, here's a screen capture of one frame of my new video "The Return of the Jupiter 2."

    "clip01-j2return.jpg

    Beautiful, and are those Jupiter class ships docking (or undocking)?
  • BlueNeumannBlueNeumann615 Posts: 1,275Member
    "The Jupiter Cascade. Two hundred families all venturing into the unknown. Incredible."
  • rojrenrojren2298 Louisville, Kentucky USAPosts: 1,970Member
    That would make a lot more sense colony-wise. Find a suitable world, and drop off 50-or-so individual ships to set up communities as they wish, then move on to the next world, and drop off more.
  • AvianAvian203 Posts: 210Member
    Another (noisy, low-res) shot of the Carrier:

    Carrier_View01_0048.jpg
    111581.jpg
    Brandenberg
  • AvianAvian203 Posts: 210Member
    An un-processed still from the upcoming video. The J2 escorted by a trio of J3 ships.

    J2_Return04a.jpg
    111775.jpg
    Brandenbergsrspicer
  • John MarchantJohn Marchant336 Posts: 96Member
    Love the whole idea, mobile space stations.
  • AvianAvian203 Posts: 210Member
    A short, unlisted excerpt on YouTube of "The Return of the Jupiter 2." Lots of tweaks still need to be done. I will probably convert materials and lighting into the Octane render engine for the final movie. Right now I'm just using simple lighting and the Physical renderer in Cinema 4d.
    Brandenberg
  • John MarchantJohn Marchant336 Posts: 96Member
    Very nice, look forward to seeing more.
  • BattlegiraffeBattlegiraffe0 Posts: 0Member
    This is really excellent work! It's good to see you back on this site, and I?m so glad you?re sharing your new designs! Can't wait to see more.

    I always felt that the scale on the original Jupiter 2 was AT LEAST half as big as it needed to be. I'm excited to see your much larger designs, and I'd be fascinated to see what the interior layout of these larger ships might look like.

    I have always loved the shape and contours of the original Jupiter 2 ship. I'm really pleased that your larger Jupiter 3 craft retain the overall shape.

    In my mind, the (larger) Jupiter series spaceships should always have enough room for several features:

    1. More than one wheeled or tracked surface vehicle, and that these vehicles should be loaded and housed intact, not in pieces that need to be assembled. There should be vehicles of various sizes and passenger configurations, including motorbikes of some kind. Also floating or submersible vehicles for water/ocean exploration.

    2. More than one space pod, including backups, and several versions of flying drones and other small manned flying vehicles or jetpacks.

    3. A repair/hangar bay for vehicles and space pods that has enough room to park several different types of craft, and work on them simultaneously. Perhaps large enough to take in a small alien vessel and park it in the hangar bay.

    4. Crew quarters that are more than just fold-out single beds and a few shelves - crew quarters should also be individual survival pods.

    5. Every entrance and exit into the ship should have its own safety airlock system.

    6. Any elevator in the ship should also be capable of serving either as an emergency lifeboat, or should be able to extend below the ship to act as an airlock to the surface, or extend to the top exterior surface of the ship for exit to the top.

    7. Wheeled or tracked vehicles should have several ways to load and unload off the ship, including ways to offload in the event of a crash landing. I've always felt the main door of the ship (the one to the left of the main front window), should have been big enough for the chariot to drive in and out, and THAT in itself might determine the scale of the ship.

    8. In similar fashion, I can see advantages to having multiple ways for the space pods to launch. I always envisioned space pods being housed in "tubes" that traverse the ship from top to bottom, and that pods should be able to launch or dock from either bottom or top.

    9. Because of the design of the "rotating" engine on the bottom, and its counterpart on top, I always felt the Jupiter 2 should fly, take off, and land much like a helicopter. As such, when in space, the ship would travel constantly "upward" in the direction of its top dome, or what might look like on its side at 90 degrees if viewed from the side. The drive on bottom would constantly accelerate the ship at a steady one G, which would create a semblance of gravity toward the floor. At roughly the half-way point to its destination, the drive would shut off, ending its acceleration, and creating lowered or zero gravity, and the ship would have to flip 180 degrees before the bottom drive would kick on again and start the deceleration. also at a rate of a steady 1 G.

    10. When landing, I always envisioned the lower level viewports as being part of a viewing window for the (very large) piloting/bridge area on the main deck upstairs - that the floor of the piloting deck would essentially be transparent, so that landing sites could be located directly just by looking out the large lower viewports from the upper deck. They seem to be situated perfectly for this.

    11. I acknowledge that the design of the Jupiter 2, and many of its subsequent updates over the years, were done to enable TV episode dramas, so it had various "shortcomings" built in to add to the possible storylines. However, just once I would love to see the ship designed for maximum practicality, safety, and utility-with as few flaws as possible.

    12. I do love the iconic interior layout of the original TV series ship? but I can?t help feel that it?s time to retire the old interior, and create a fully new and independent interior design based on practical needs. There could be small elements of nostalgic uses of the original design, but for the most part, I?d like to see the whole ship (except the exterior shape) be considered from a fresh and modern perspective.

    I?d be curious to hear what kinds of ideas others might have on this subject.

    Again, thanks for your latest designs! They brightened up my whole week! I love the idea of multi-ship carriers!

    Battlegiraffe
  • DingBattB9DingBattB90 Posts: 1Member
    Ron you should be working in the Movies! I do in New Mexico as Sculptor. Converting Moebius 1/35th scale to your JIII, best thought out Spaceship I've ever seen. When I win the Lottery you are going to draw this up so I can build it and Move in!!!!
    If anyone wants a reference Library,
    Lost in Space Technical Manual by Richard R. Messman,
    LIS Design: "No Place To Hide" by Robert Rowe-Ara Press(What the Original Show was Going to be before Dr. Smith and Robot),
    The Saucer Fleet (All the Movie Saucers!!!) by Jack Hagerty and Jon Rogers-Apoge Books; One of the greatest reads of my lifetime!!!!
    , and LIS Jupiter 2 Technical Guide-Ara Press.
  • MatrixWorkzMatrixWorkz171 Posts: 4Member
    So sad to find there have been no updates in a couple years. I only recently stumbled upon the Jupiter 3 videos on YouTube and was hoping google would point me to more...
  • AvianAvian203 Posts: 210Member
    edited August 2019 #300
    I am sorry I haven't been able to keep up with this thread. I have been very busy at work and a lot of my free time has been spent on other things! :) However, in the spirit of this disjointed thread, I actually have updated all the interiors of the original Jupiter 2 (a ship that doesn't make sense spatially) instead of updating the "Jupiter 3" (which I still intend to finish in a high-resolution, highly-detailed form.

    For what it's worth, here are some images from the recently updated, original Jupiter 2 interiors. None of these images contain "fake" lights. In other words, the ship's interior is lit entirely by the prominent structural ribs, sci-fi equipment and the small lights on the displays, plus one Sun outside of the viewport shining into the interior. All lights on the display panels are fully animated and flash in patterns consistent with the actual computers used as set pieces for the 1965 TV show.

    I am using Cinema 4D R20 as the modeling program with the Octane 4 render engine. And yeah, there is still some noise in a few of the images - I just have to turn up the settings in Octane.

    u9aoirnlxpdd.png
    Post edited by Avian on
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  • AvianAvian203 Posts: 210Member
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