Wiggly planet aside, looking beautiful. This is my favourite shot you've done of the D, I don't know if you've done something different, something to do with AO, but it just has a nice contrast-y look, plus the soft blue lighting. Getting better all the time.
Thanks.
Nope, same method as always. I render the main pass of the ship rather brightly with a high GI multiplier and then bring down the brightness in AE using the Exposure effect's "Gamma Correction" slider.
I'm also using a lovely plugin designed in part by Daniel Broadway called "Real Glow," which creates mathematically correct falloffs of glows.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
The only thing that really sticks out to me is the bussards. If you're going for that FC gas look with them, they need a little movement in there. Only has to be subtle. The materials look great, but being static takes away from the shot.
The only thing that really sticks out to me is the bussards. If you're going for that FC gas look with them, they need a little movement in there. Only has to be subtle. The materials look great, but being static takes away from the shot.
Yea, but I'm trying to get a TNG look. Of course, it's hard, because I don't quite know how the bussard effects were created on the Enterprise D models.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
That's why I suggested a subtle movement, rather than a stronger one. I always thought that the D was just 2 bulbs and some frosted glass to diffuse it a little.
That's why I suggested a subtle movement, rather than a stronger one. I always thought that the D was just 2 bulbs and some frosted glass to diffuse it a little.
I'll give it a slow animation.
Yea, the effects on the bussards make it hard for me to determine the structure of the bussard, due to how the appearance chances from angle to angle.
I steadied the planet in the first shot as best as possible, due to the extreme FOV of the stars, etc. it doesn't stick perfectly to the background as the last shot in this video.
Latest video:
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Running through several different Borg Cubes... I'm not sure if I should go with the TNG-style cube or the First Contact-style Cube for my "Best of Both Worlds" videos...
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Excellent work as always Chris. My only crit is the Borg cube. Don't know who built it, but it really doesn't stand up to the quality of the Enterprise and work you do. (no offense to whoever built the cube)
Excellent work as always Chris. My only crit is the Borg cube. Don't know who built it, but it really doesn't stand up to the quality of the Enterprise and work you do. (no offense to whoever built the cube)
Thanks. Ed Giddings built it. He also made the Romulan Warbird I use. Some of the other models I've seen attributed to him are rather nice.
This was the only TNG series cube I could find. I was considering using the First Contact one, but many wanted the series design for consistency.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Just a quick video... I decided to just go with the FC/VOY-style Cube. I might try to create a Borg cube of my own that matches the TNG series Cube better, but it could take a long time.
I need to slow the tractor beam effect's fluctuation down a little... whew.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Ds9's specularity hull map seems too high (at least to me).
Have you tried toning it down a bit to have some visibility of the aztec but not as much (unless this was your intent)?
Ds9's specularity hull map seems too high (at least to me).
Have you tried toning it down a bit to have some visibility of the aztec but not as much (unless this was your intent)?
Yea, I'm trying to find the right balance for the specular levels.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Thanks. Your videos look great. I remember a time when I was just rendering in standard definition, of course, at the time, that's allow YouTube supported. xD
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Yea, I'm trying to find the right balance for the specular levels.
I usually use about 25% on the specularity map in Max material editor - usually gives it a nice detail when the light source impacts the hull.
You could try experimenting with 25% to 50% on the specularity map visibility.
I usually use about 25% on the specularity map in Max material editor - usually gives it a nice detail when the light source impacts the hull.
You could try experimenting with 25% to 50% on the specularity map visibility.
Alrighty. I'll change the settings as I get closer to finishing Part I of BOBW.
Posts
Thanks.
Nope, same method as always. I render the main pass of the ship rather brightly with a high GI multiplier and then bring down the brightness in AE using the Exposure effect's "Gamma Correction" slider.
I'm also using a lovely plugin designed in part by Daniel Broadway called "Real Glow," which creates mathematically correct falloffs of glows.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Yea, but I'm trying to get a TNG look. Of course, it's hard, because I don't quite know how the bussard effects were created on the Enterprise D models.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
I'll give it a slow animation.
Yea, the effects on the bussards make it hard for me to determine the structure of the bussard, due to how the appearance chances from angle to angle.
From the side-ish:
http://tng.trekcore.com/hd/albums/1x01/farpoint_hd_383.jpg
From the front:
http://tng.trekcore.com/hd/albums/1x01/farpoint_hd_426.jpg
Directly from the side:
http://tng.trekcore.com/hd/albums/season-5/5x07/unification-part-i-hd-027.jpg
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Latest video:
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Slowly making progress... I'm gonna try posting less often, so that I can post more results per video.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Thanks. Ed Giddings built it. He also made the Romulan Warbird I use. Some of the other models I've seen attributed to him are rather nice.
This was the only TNG series cube I could find. I was considering using the First Contact one, but many wanted the series design for consistency.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Just a quick video... I decided to just go with the FC/VOY-style Cube. I might try to create a Borg cube of my own that matches the TNG series Cube better, but it could take a long time.
I need to slow the tractor beam effect's fluctuation down a little... whew.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
One question: You're not using the normal maps on the Enterprise, for a reason?
Thanks.
I keep forgetting to add them to the materials, lol.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Finished converting Nightfever's DS9 model. Future project involving it soon.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
For use in an upcoming project.
Thanks. I agree. I love his work.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Have you tried toning it down a bit to have some visibility of the aztec but not as much (unless this was your intent)?
Yea, I'm trying to find the right balance for the specular levels.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
I'm thinking of redoing those torpedoes...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Light years ahead of me I thinks.
Progress on the little phaser bank things that rise out of DS9...
Thanks.
Thanks. Your videos look great. I remember a time when I was just rendering in standard definition, of course, at the time, that's allow YouTube supported. xD
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
It's finished. At least as far as the modeling goes.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
I usually use about 25% on the specularity map in Max material editor - usually gives it a nice detail when the light source impacts the hull.
You could try experimenting with 25% to 50% on the specularity map visibility.
Hi Chris.
Where are the phaser banks exactly?
I agree. The TNG series cube is great, but the complexity is so immense that I haven't seen anyone replicate it exactly.
Alrighty. I'll change the settings as I get closer to finishing Part I of BOBW.
From what I saw in a screen shot, they're in the habitat ring...
Here:
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Here is the first one I did...
Original:
My touch-ups:
Using some masks in AE to raise or lower the levels of various parts, here is the image I turned out...
Of course, if I had the original individual elements to re-composite, I'm sure I could produce a much better result than even this.
This one is one I just finished:
Original:
My touch-ups:
I actually used Real Glow on the second one to add some glows back to the impulse engines and such.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Thanks for the pictures of DS9 and the Phaser banks.