cloaking looks cool - though i think i would have a higher distortion effect and less of the blue ripple that moves across it - the blue ripple is very obvious yet the actual cloak is near perfect
the battleship crash doesn't look quite right the ship seems to break up randomly all over even before those sections of the ship have much reason to do anything - the wreck should pivot from the point of contact maybe abit of bending here and there and as each bit smacks into the ground it should collapse and break up - also the friction with the ground seems to high the rear end seems to stop dead on hitting the ground rather than skidding for what i would imagine would be quite some distance - but overall not a bad start
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Inspired by the Brandon Riza work, I'll try to make something similar.
3DS Max preview (so far):
All crit welcome.
Few composite versions:
the battleship crash doesn't look quite right the ship seems to break up randomly all over even before those sections of the ship have much reason to do anything - the wreck should pivot from the point of contact maybe abit of bending here and there and as each bit smacks into the ground it should collapse and break up - also the friction with the ground seems to high the rear end seems to stop dead on hitting the ground rather than skidding for what i would imagine would be quite some distance - but overall not a bad start