Hey all,
I'm trying to figure out if there is a way to offset individual or selected group faces in Max 2014. I know of the shell modifier, but that applies to the entire object and not the faces I've selected. My searches have turned up that it seems to be possible with NURBS objects. My problem with that is that I'm such a novice I don't know all of the other terms outside of vertex, edge, face and polygon.
Posts
Sadly, I don't use Max, or I'd at least try to answer the question. I could tell you how to do it in Lightwave, but I don't think that will help.
Sorry, man!