So with this thread I'm going to be (as the title suggests) looking at character work. I've just had to look at learning
Zbrush for work, and I'll post various examples of the results here charting my development. First up are a few images of a WIP character bust based partially on a tutorial I'm working through, and a little on an alien design that I've created a while back which I thought might be an appropriate place to start when developing my character work. Hopefully we'll see some solid progress as we move on (better do anyhow, have to be able to teach others how to use this software in a couple of weeks :argh:).
Anyhow here's the first update on my first
Zbrush character work, be kind.
Here's a rough sketch of my original character design:
And here's the WIP so far:
Posts
That's because most of us don't know how to do it.
I'll be checking out the Zbrush Central Forums now I've got the basics down.
Thanks for the kind words chaps.
First detail pass:
Finished sculpt (for now):
With the difference between this final design and my initial concept I've had a few ideas of where it could go. Initially this was based off of my design partially, and partially on the character design I was doing a tutorial of. The character is meant to be a mutated/augmented example of his race. A criminal overlord's main muscle, augmented into the ultimate warrior via some shady genetic engineering or something along those lines. With that in mind this could very well be what the character's species would look like normally before that augmentation. If I do go down that route then at some point I may do a second version of this sculpt which veers closer to my original design. Or this could be a more practical and realistic interpretation of that original more outlandish design sketch, am in two minds about it, but we'll see I guess.
There are much better ones out there for display purposes, the matcaps Ralph Stumpf released come to mind. The redwax material has a flattening effect on your surface under certain light angles, there are some matcaps out there that offer nice blinn/phong like properties for full shading.
Check the above link for a listing of free matcaps put up for public use. I recommend using either a Matte or Shiny category matcap for personal use while sculpting.
When displaying your work to other people, you have plenty of options, I like to keep it simple when showing off meshes, but I've seen some interesting bronze materials that look good.
[EDIT:]
Okay, had a quick play with a few materials and I found this dirty bronze looks quite cool for display purposes. Will have to go a little more in depth into the rendering aspect of the software at some point, but these are pretty nice results.
Though these were quite fun too...
"She's blue. That's weird."
Good call. I was forgetting ME.