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AnimationAtlantia's Doom?

RandalRRandalR0 Posts: 0Member
edited August 2014 in Work in Progress #1
I started another already. I just have ideas and concepts that just dont quit.



This one has several possibilities. Atlantia is ordered to investigate a
anomalous disturbance.

('1. It's a trap by the Cylons.
('2.It was a new Cylon Weapon.
('3. The Atlantia Disappears.....then maybe reappears in another place or time.
('4. Or, this is when they discover the Cylon race.

Got 3 scenes made and rendered so far. Not sure if I can actually make a story
with what I have and can do.


Will see if I can pan this out. I want to try and go for a little bit different, and I got this
idea from thinking of redoing my old video "Atlantia's Doom."

I wished I could make it the way I think it. :)

But being an ant on a Jupiter sized planet means I can't lift the thing lol


Well, Let's see where it goes. I always make it up as I go along.

It all starts with some music. Then I start mixing , editing and laying out something of a track.
then start making footage for it.

Am still debating whether to keep this TOS or not. USe te MK I Viper or MK II?

Late Edit: A demo Wip video.
Already I know I have to red do the Animation and fix a couple things.
--already the cloud/neb in first scene is un-noticeable after upload.Re-Light Pyros.

Randal R.

EDIT IN: Upload #2 Refined. Test
106668.png
106669.png
Post edited by RandalR on

Posts

  • JennyJenny2 Posts: 0Member
    45 seconds of introductory text / nothing happening is too much. Put the expository text under the footage of the battlestar arriving in the area.
  • TralfazTralfaz412 Posts: 846Member
    Hi Randal,

    How did you do the moving starfield in C4D?
  • RandalRRandalR0 Posts: 0Member
    Tralfaz wrote: »
    Hi Randal,

    How did you do the moving starfield in C4D?

    I used thinking particles with a Expresso Node Pfreeze.
    I used I think 5 emitters- TP's Std ,each with its own light/flare/color and TP Group.
    Different size Emitters, different orientations .
    The flares are distanced scaled.

    4 TP Std emitters for Pyro Cluster with 2 pyros 1 for each pair of emtrs. And used basically 1 pyro Puff for each with a Pfreeze also. 1 puff is greyish- the other for some color.
    so 4 puffs, 2 greyish and 2 colorish.
    to make the nebula like cloud. And then shaped those puffs to be wide and short.
    added scene image. Hope I said it so you understand.

    I actually just made this scene for this video. Had never made a deep star crawl before.
    Nebula could use a pro's touch too. its wip. plus I get that high contrast effect on most uploads.

    If you need more help, just ask. Maybe make a tut?


    Also:

    I may not continue this. My motivation and desire has been shot down in flames again.
    I got more video and dont even want to show it. After my disastrous "CG" video The Chase/Resurrect.

    ---- M. Dpres'd

    Magic is gone!!!
    106701.png106702.png106703.jpg
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