why don't you make one? It doesn't look that hard to do. In fact with some decent metal and luminous textures you could probably improve it. As it it looks like plastic, and I know it mght be an advanced Oan tech super material, but it still looks plastic.
Now the red lanterns ship will be a bitch to make even if they ever do enough views of it to get a good design going.
Yes that was the ship I was talking about would look cool in red lantern colors as well I would make it but I don't have a computer as mine has died on Me and have no money to get one as I have no job stupid economy.
Yes that was the ship I was talking about would look cool in red lantern colors as well I would make it but I don't have a computer as mine has died on Me and have no money to get one as I have no job stupid economy.
I sincerely sympathize with your plight and am sorry you can't get a computer going. Believe me I share your hate of the economy.
In an effort to get back on topic, here's a test I'm doing of the initial steps of doing my new red lantern. I traced the symbol and shrinkwrapped it to a sphere on the belief if it works on a sphere it'll work on most surfaces I plan to use it on.
I'm not sure of it's right yet, sometimes the symbol looks perfect, sometimes it looks like there are distortions in it, but I can't quite seem to nail them down mostly.
Current model. The big symbol on the front is just to test it and shrinkwrapping it to the lantern. Would I be better off using that trick McC showed me how to do in his thoughtful tutorial? The shrinkwrap does work if you get the settings right. Would that other bit work with a complex shape like this?
Also the big symbol is a placeholder for the opening of the lantern.
I'm making this one less elaborate than my first one, most lanterns were less elaborate that my first one. Also most red lanterns didn't carry lanterns at all.
I will use the same handle I had before, it looked fine.
Yeah, you pretty much just have to move the camera around so that the lights are hitting the model at different angles. I use a solid 3D render display to do this in Lightwave. If I see what looks like it could be a problem, I render at that spot to confirm.
Here's the new front aperture. I must say that the boolean command in the latest blender, 2.69, sure seemed to work a hell of a lot better than the last time I used it.
I suppose a lens is next, I hope if you squash down a sphere enough to make it look like a lens those damn distortions at the poles go away. I also need to put a black background behind the symbols. I may try using a boolean to cut a circle inside the symbol so I can add a black material to it.
I wanted to add some detail without distorting the basic shape so I added grooves and insets to the body and the lens housing. I hope it's worth looking at.
I'm almost done with the lantern, now I just need to start trying to be a lighting effect. I was wondering if I should try to figure out the compositing node to get volumetric and glare effects or wait for blender 2.70...
Here's the latest. To avoid any annoying kenny remarks I added a stucture to the top of the lantern slightly reminiscent of one I saw on a version of a green lantern battery.
I'm going to add something to the rear and a larger symbol that I'm done with the modeling, as there is a lens in it. I may try lighting it or having a fire coming out of the front like the central red lantern battery does.
If you're having problems with distortion around the poles, what happens if you rotate your sphere so that the poles are where the cutouts for the lens go, and then cut the poles away?
Actually I did that this time around in a way. I put the poles at the sides and flattened them out to make the parts the horns attached to. this time I used a boolean to cut the hole for the opening and so haven't had the problem yet. BTW, the boolean worked a lot better than it ever did before, they must be improving it.
I also avoided the curved top I used on my first lantern that also had the distortions. I play to use a curved rear panel but maybe if I squash it a little the distortions will go away. They did disappear in the lens when I squashed a sphere down to make it.
BTW, if you're name;s jennifer and you like a poem about a girl named jenny have you ever seen "the bermuda depths"? Probably not as it's an old movie but it had a girl/woman named jenny it it and the end song was about here. Here:
BTW, I made some changes to the horns after looking at them. The upper sections splayed out too far and were too high, so I corrected them and had to redo the handle a little too.
After looking at numerous compositing tuts on youtube and running into some frustration as some where outdated already and another good looking one was in german (I managed to get the gist of it despite being deutsch impaired) I started playing around with the compositor and came up with these results. Not really quite what I wanted but not too bad for a first time job.
I could not get it to work at first, then on a hunch removed the glass lens and it worked. Now if I can just figure out how to put the lens in without it blocking the emission in the middle I used a mask on to composite.
I was a little disappointed in the glare node as it didn't let me create tiny, thin rays like I wanted. Maybe if a iake a tiny light source and put a streak glare on that it will give me the results I'm trying for if I can composite that into the image.
Barely scratched the surface of course, but did start experimenting instead of just rote copying the tutorials. One thing I would love to do but can't even imagine how to now is to have a light effect coming out of the lantern that looks like a laser thru smoke/fog effect in red. That would be awesome and probably impossible.
Posts
02.jpg
They also have a super cat.
Dex-Starr+origin+p3.jpg
BTW, if you think the green lantern animated ship is so cool
20120524-091608.jpg
why don't you make one? It doesn't look that hard to do. In fact with some decent metal and luminous textures you could probably improve it. As it it looks like plastic, and I know it mght be an advanced Oan tech super material, but it still looks plastic.
Now the red lanterns ship will be a bitch to make even if they ever do enough views of it to get a good design going.
I sincerely sympathize with your plight and am sorry you can't get a computer going. Believe me I share your hate of the economy.
bar4_zps9908ff7f.png
I'm not sure of it's right yet, sometimes the symbol looks perfect, sometimes it looks like there are distortions in it, but I can't quite seem to nail them down mostly.
Also the big symbol is a placeholder for the opening of the lantern.
I'm making this one less elaborate than my first one, most lanterns were less elaborate that my first one. Also most red lanterns didn't carry lanterns at all.
I will use the same handle I had before, it looked fine.
NEWLANTER1_zps87e85ce9.png
Yeah, you pretty much just have to move the camera around so that the lights are hitting the model at different angles. I use a solid 3D render display to do this in Lightwave. If I see what looks like it could be a problem, I render at that spot to confirm.
I suppose a lens is next, I hope if you squash down a sphere enough to make it look like a lens those damn distortions at the poles go away. I also need to put a black background behind the symbols. I may try using a boolean to cut a circle inside the symbol so I can add a black material to it.
I wanted to add some detail without distorting the basic shape so I added grooves and insets to the body and the lens housing. I hope it's worth looking at.
http://www.2shared.com/photo/FpX24py9/NL1.html
The lantern looks great.
nl6_zps0d77634c.png
Then I added a larger symbol to the top of it.
nl5_zpsfea13e89.png
I'm going to add something to the rear and a larger symbol that I'm done with the modeling, as there is a lens in it. I may try lighting it or having a fire coming out of the front like the central red lantern battery does.
Red_Lantern_Corps_Central_Power_Battery.jpg
I also avoided the curved top I used on my first lantern that also had the distortions. I play to use a curved rear panel but maybe if I squash it a little the distortions will go away. They did disappear in the lens when I squashed a sphere down to make it.
BTW, if you're name;s jennifer and you like a poem about a girl named jenny have you ever seen "the bermuda depths"? Probably not as it's an old movie but it had a girl/woman named jenny it it and the end song was about here. Here:
https://www.youtube.com/watch?v=C75xNLBcVtk
BTW, I made some changes to the horns after looking at them. The upper sections splayed out too far and were too high, so I corrected them and had to redo the handle a little too.
nl8_zps98fc0671.png
Behold, I composite.
composite6_zps4d3ab791.png
composite9_zps6b3348cf.png
I could not get it to work at first, then on a hunch removed the glass lens and it worked. Now if I can just figure out how to put the lens in without it blocking the emission in the middle I used a mask on to composite.
Barely scratched the surface of course, but did start experimenting instead of just rote copying the tutorials. One thing I would love to do but can't even imagine how to now is to have a light effect coming out of the lantern that looks like a laser thru smoke/fog effect in red. That would be awesome and probably impossible.
Like this in red:
0.jpg
This would be a great effect too.
I guess I have to hope that 2.70 does for volumetric light effects what 2.60 did for rendering.