Followed the tut yesterday and I will definitely use this for the future. And I am thinking about an easy way to add an extra particle flow from source to target.
One question: When you do a phaser for a moving source and/or target, how do you track them so they match the rendered footage? My idea was to set up a null object at the source and target point in the 3D app and transport them over to AE.
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One question: When you do a phaser for a moving source and/or target, how do you track them so they match the rendered footage? My idea was to set up a null object at the source and target point in the 3D app and transport them over to AE.
I believe C4D has this capability built-in?
Or one could be meticulous and key frame the beam's start and end points frame-by-frame...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro