3DWear a ring, carry a lantern.
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Had to trash the whole message to change the header image, so I'll just say this is a new red lantern meant to be better than my first one.
Post edited by Judge Death. on
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They also have a super cat.
BTW, if you think the green lantern animated ship is so cool
why don't you make one? It doesn't look that hard to do. In fact with some decent metal and luminous textures you could probably improve it. As it it looks like plastic, and I know it mght be an advanced Oan tech super material, but it still looks plastic.
Now the red lanterns ship will be a bitch to make even if they ever do enough views of it to get a good design going.
I sincerely sympathize with your plight and am sorry you can't get a computer going. Believe me I share your hate of the economy.
I'm not sure of it's right yet, sometimes the symbol looks perfect, sometimes it looks like there are distortions in it, but I can't quite seem to nail them down mostly.
Also the big symbol is a placeholder for the opening of the lantern.
I'm making this one less elaborate than my first one, most lanterns were less elaborate that my first one. Also most red lanterns didn't carry lanterns at all.
I will use the same handle I had before, it looked fine.
Yeah, you pretty much just have to move the camera around so that the lights are hitting the model at different angles. I use a solid 3D render display to do this in Lightwave. If I see what looks like it could be a problem, I render at that spot to confirm.
I suppose a lens is next, I hope if you squash down a sphere enough to make it look like a lens those damn distortions at the poles go away. I also need to put a black background behind the symbols. I may try using a boolean to cut a circle inside the symbol so I can add a black material to it.
I wanted to add some detail without distorting the basic shape so I added grooves and insets to the body and the lens housing. I hope it's worth looking at.
The lantern looks great.
Then I added a larger symbol to the top of it.
I'm going to add something to the rear and a larger symbol that I'm done with the modeling, as there is a lens in it. I may try lighting it or having a fire coming out of the front like the central red lantern battery does.
I also avoided the curved top I used on my first lantern that also had the distortions. I play to use a curved rear panel but maybe if I squash it a little the distortions will go away. They did disappear in the lens when I squashed a sphere down to make it.
BTW, if you're name;s jennifer and you like a poem about a girl named jenny have you ever seen "the bermuda depths"? Probably not as it's an old movie but it had a girl/woman named jenny it it and the end song was about here. Here:
BTW, I made some changes to the horns after looking at them. The upper sections splayed out too far and were too high, so I corrected them and had to redo the handle a little too.
Behold, I composite.
I could not get it to work at first, then on a hunch removed the glass lens and it worked. Now if I can just figure out how to put the lens in without it blocking the emission in the middle I used a mask on to composite.
Barely scratched the surface of course, but did start experimenting instead of just rote copying the tutorials. One thing I would love to do but can't even imagine how to now is to have a light effect coming out of the lantern that looks like a laser thru smoke/fog effect in red. That would be awesome and probably impossible.
Like this in red:
This would be a great effect too.
I guess I have to hope that 2.70 does for volumetric light effects what 2.60 did for rendering.