Heh that two images are so old renders,i almost forgot that images and this ship
At least if own render...but its mine render as well from 2007...? 2008?...no idea
I had start many model's what never finished,ships what had the model done 99%,but not textured.By now,i lost this "greeble" skill,and cant just do the same like years ago,and no freetime.
Now in freetimes i clean up old max files,i will share all of max files what i had for Stargate Redemption(out little fan project)
-USS Icarus(all version)
-USS Dauntless
-Anteus
-Anteus Version 3. (never show to public)
-Daedalus
-Midway station / Earth Defense Station(never show to public) / Alliance war station((never show to public)
-Few alien ships also,earth ships bridge
This things i will upload somewhere first(i dont know if even anyone need them,most of them just non-textured but model done....Stargate-Redemption never will be finnished,we give up that project but i dont want these ships/things are just lost in my HDD for nothing.
Maybe someone intrested in this models to download?...
(Also the Babylon 5 models and the Deep Space 9 station model)
these downloads you're suggesting making available, try putting them in obj as well as max. only max users can use max files as i don't think any importers exist, obj can be imported by more or less anything. also which B5 models were you thinking of making available?
these downloads you're suggesting making available, try putting them in obj as well as max. only max users can use max files as i don't think any importers exist, obj can be imported by more or less anything. also which B5 models were you thinking of making available?
I will need some help on .obj or other formats,i never did normal converted things,most of times when i try to make .obj or .3ds its disaster:D
Babylon 5 models what plan to share: Omega,Nova,Hyperion
you should be able to export straight to obj from within max, in the same folder will be a .mtl file which helps identify the pictures used for texturing. i haven't used max myself but blender does obj export perfectly every time so it can't be that hard a thing for a programmer to code into a 3d package.
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Heh that two images are so old renders,i almost forgot that images and this ship
At least if own render...but its mine render as well from 2007...? 2008?...no idea
I had start many model's what never finished,ships what had the model done 99%,but not textured.By now,i lost this "greeble" skill,and cant just do the same like years ago,and no freetime.
Now in freetimes i clean up old max files,i will share all of max files what i had for Stargate Redemption(out little fan project)
-USS Icarus(all version)
-USS Dauntless
-Anteus
-Anteus Version 3. (never show to public)
-Daedalus
-Midway station / Earth Defense Station(never show to public) / Alliance war station((never show to public)
-Few alien ships also,earth ships bridge
This things i will upload somewhere first(i dont know if even anyone need them,most of them just non-textured but model done....Stargate-Redemption never will be finnished,we give up that project but i dont want these ships/things are just lost in my HDD for nothing.
Maybe someone intrested in this models to download?...
(Also the Babylon 5 models and the Deep Space 9 station model)
Very sad all your work has just sat on a HD.
I would love to see these upped and rendered out by people!
I will need some help on .obj or other formats,i never did normal converted things,most of times when i try to make .obj or .3ds its disaster:D
Babylon 5 models what plan to share: Omega,Nova,Hyperion