Feared by the evil, the guilty and, well, frankly just about anyone who's even barely aware of their existence, the red lanterns stalk the universe as agents of revenge and retribution, bringing bloody and fiery justice to murderers, rapists, slavers and worse.
The guilty await them, though they do not know it.
Like the more well known green lanterns, the red lanters weild the most advanced and powerfel devices ever created: Power Rings that draw their power from the emotional spectrum that in innate and inherent in the universe so long as life itself exists. Unlike the green lanterns who draw on the power of will, the red lanters draw their power from rage. The rage of victims seeking to be avenged.
Their oath is a promise to the guilty and evil of what is to come.
"With blood and rage of crimson red,
ripped from a corpse so freshly dead,
together with our hellish hate
we'll burn you all- THAT IS YOUR FATE!"
Each red lantern wears a red power ring and charges it from a red lantern battery, like the one below.
I'm just starting on this one and have some plans to use lighting effects to have a raging red light shining/flaring out thru the lantern's lens. I'm using a material from blendswap for now but will try to make my own with cycles.
I can get specular on the red material but not the glass of the lens yet, any ideas?
No, not kenny, never been kenny here or or any other board.
Just once in a while would like to get a reply commenting on my efforts.
I'm working on filling the interior of the lantern with red rage light. I switched back to blender render as cycles, while neat, can't do a lot of stuff. Still, when they get cycles to where it can do all the volumetric effects and maybe even accept materials from blender render, it will be excellent.
Didn't like the new front, so I went back to something more like the original. Changed the base and decorated it a little after getting better at shrinkwrapping.
Ppretty much have the whole thing finished physically except for the hand grip. Now I need to learn about materials and lighting to get it looking good. I think the stuff inside the lantern will have to ignore lighting effects, and I'll need an interior for the lantern that isn't affected by external lights.
Thanks. Actually I need to work on that now. I liked the texture on the lantern I got with cycles material but couldn't do the interior halo effects in cycles. Need to look up how to make a neat interior in cycles...
Finally got the handle finished. So pretty much physical modeling is done. I think this is the first time I've ever finished a model at least in terms of actual modeling.
Posts
No, not kenny, never been kenny here or or any other board.
Just once in a while would like to get a reply commenting on my efforts.
I'm working on filling the interior of the lantern with red rage light. I switched back to blender render as cycles, while neat, can't do a lot of stuff. Still, when they get cycles to where it can do all the volumetric effects and maybe even accept materials from blender render, it will be excellent.
rl4_zpsf5a9fc1b.png
rl3_zps7a94df08.png
nrl3_zpsde4822b1.png
nrl2_zpsb75fca01.png
nrl1_zps34ffc34a.png
nrl4_zpsaa956f7f.png
The red lantern symbol on top is a mesh molded to the top by shrinkwrap, looks like they improved it a little.
nrl5_zpsf9a94173.png
nrlfq1_zps0bbd2fca.png
nrlrq_zps5435a284.png
nrlfq_zps0e3f6bd2.png
Finally got the handle finished. So pretty much physical modeling is done. I think this is the first time I've ever finished a model at least in terms of actual modeling.
fl4_zpsfceb5612.png
fl1_zps19759224.png
Now to the rest. I hope to get an interior I can do in cycles that looks good.