Does anyone know any tutorials, that can help me create a particle simulation for water particles to create the effect something is rising out of the water, for example, like the Enterprise does in Into Darkness...
Post edited by Chris2005 on
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Well, IAâm not abble to teach you this, since I dpnAât have enough knowledge, but IAâll try to help.
These tuts arenAât exactly what youAâre looking for, but I think the techs can be combined and adapted. But... all of them uses Realwave and/or Realflow.
Posts
These tuts arenAât exactly what youAâre looking for, but I think the techs can be combined and adapted. But... all of them uses Realwave and/or Realflow.
http://forums.cgsociety.org/showthread.php?t=214330
http://www.veengle.com/s/realflow%2BText/12.html
http://www.maxforums.org/threads/realflow_gridfluid_object_interactions_distance/0001.aspx
http://forums.cgsociety.org/showthread.php?t=1054549
http://www.gfxworld.ws/index.php?/news/comments/realwave_inside_of_realflow/