I suck at texturing. I have a couple of projects in the works, one of which is deep space 9. I would like help or information about getting the lighted windows textured on the station. I know I can model the individual windows and use luminance but that gets costly in terms of polys. I tried my hand at just texturing the windows but it looks just like that - a bright rectangle shape and not a window. now this won't necessarily be for close up shots so it doesn't have to look perfect. I am using R14 Cinema and BodyPaint.