OK, in all honesty, I suck at texturing. I'm slowly moving forward on a model I did, and I'm deliberately trying to do as much detail via textures to force myself to improve. Anyway, to the question. I finally got a specular map that doesn't completely suck, but the reflectivity seems very high. I'm a Maya user, so any advice on how to make this texture look better would be very welcome. Please keep in mind this is very much a WIP.
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