i am working on a space battle animation in blender, i have imported/constructed my ships and want suggestions on dogfight maneuvers and tactics. i already know that in a space battle fighters can spin on the spot to fire at a foe behind them whilst they are moving forwards, i want the physics of my battle to be accurate while still being interesting. My ships include a frigate and a fighter flying alongside it which will fight against a squadron of other fighters including a number of elite pilots. I am sorry but i cannot really offer anything in return, but some ideas would be appreciated. thanks.