Well I think this could be an excellent future game and even more interesting is that they are already talking about user made space vehicles. These ships already have a very high face count as shown! The discussions within these forums of one day being able to see his or hers very high poly count model within a game environment might actually be within the very near future.
I suggest everyone should have a look and curious as to what you guys think.
I still remember plugging in 3.5 floppy disks over and over into my Tandy 1000 to play the original Wing Commander. My wife thought I was nuts then!
http://www.robertsspaceindustries.com/star-citizen/
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The online components sound pretty exciting as they are taking the trading and exploration components from games like Elite, Privateer or Freelancer and putting them online. They're effectively taking the parts of MMOs that are relevant (ie, persistant world, a real supply/demand economy etc and bringing them into the game, but avoiding stamping out yet another generic MMO-style gameplay model.
One of the coolest things that they're showing off at the moment is the physics based manuvering of the ships in-engine. It's hard to describe at midnight when my brain isn't working, so I'll let the video explain it.
[video=youtube_share;9LuHNXTN--0]
http://www.robertsspaceindustries.com/fan-spotlight-stribog-b/http://
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