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3DDUNE (1984) WIP's

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Posts

  • JWWrightJWWright171 Posts: 0Member
    That whale is great, I have got to take some time and develop some zbrush chops.
  • PagrinPagrin0 Posts: 0Member
    OK the thing I do when LW is driving me nuts is go back to basics.
    I don't know Z brush so I can't really help there.
    Firstly I guess would be to double check that each element is on. IE make sure textures are being applied to the areas etc. double check file names etc.
    9 times out of 10 it turns out to be something simple like that or a plug in not installed.
  • monsoontidemonsoontide0 Posts: 0Member
    As you all might have noticed, I've been pretty quiet in this forum for a while, since My new job - while fun - has plenty of long hours, so I have barely had a chance (or I must admit - the motivation) to sit down and work on the DUNE: Special Edition for a while...

    That said, I AM still working on it!

    Found better versions of the original concept art from 1984 a while ago and with a better understanding of what is going on in the art, I reworked My model of the Atreides Landing Field to better reflect the design... (It's still in progress so proportions and sizes are all in flux)

    AtreidesLandingField.jpg
    90419.jpg
  • AresiusAresius344 Posts: 4,136Member
    Hey, welcome back!
    Nice work, though I wonder about the water-fountains. If we're on Dune, that'd be quite an odd thing, seeing so many fountains on a dry planet. I agree, whoever built them (mayhap even the predecessors of the Harkonnen) likely imported the water and put them in an enclosed water-circle, but still.
  • evil_genius_180evil_genius_1801149 Posts: 9,265Member
    This is an impressive project. I just took a look through the whole thread and you're doing great work on it. I like Dune, even if it's not a very popular movie and I really like your models. :)
  • SuddenFrostSuddenFrost171 Posts: 0Member
    Aresius wrote: »
    Hey, welcome back!
    Nice work, though I wonder about the water-fountains. If we're on Dune, that'd be quite an odd thing, seeing so many fountains on a dry planet. I agree, whoever built them (mayhap even the predecessors of the Harkonnen) likely imported the water and put them in an enclosed water-circle, but still.
    I think that's supposed to be a picture of the Atreides ships about to take off from Caladan. You can barely make out the duke's palace in the background to the upper right.
  • monsoontidemonsoontide0 Posts: 0Member
    Hi Aresius.. you are too funny!

    Let Me explain... the "water fountains" as you rightly pointed out would consume a lot of water... not a problem, since this scene is set on Caladan a water world as the Atreides are leaving...
    However, the original version of the concept art I had was A)Tiny and B)Blurry, so I always thought those were giant crystals and as such modeled a set of them!!!!
    Glad you were observant enough to spot that they are in fact fountains.
    Will have to work out a way to make the fountains... the program I am using (Lightwave 10) is horribly out of date when it comes to things like fluids and physics and cloth simulations.
  • AresiusAresius344 Posts: 4,136Member
    Ah, Caladan, okay in that case...

    Nice work. :)
  • PagrinPagrin0 Posts: 0Member
    Given the fountains are at different distances you could save yourself some render time, but only doing a water effect on the nearby ones and make the ones in the distance objects with a dynamic texture on it.

    Good to see the project is still alive and well. BTW. :-)
  • monsoontidemonsoontide0 Posts: 0Member
    Well, My Z-Brush skills are getting a little better so decided to tackle the 3rd Stage Guild Navigator... While I was at it, I decided to tweak the design a bit more. In the novel the Navigators are humans mutated through their addiction to the spice melange. The movie creature was interesting and I like the head, but the body basically said "alien" not "mutated human" and since you rarely ever see anything of him other than his head until the folding space scene, I thought that I could "get away" with doing a revision to the original design.

    Here is the untextured, un re-topologized version as it currently stands...

    DUNE_3rdStageNavigator_Redesign.jpg

    I think I may "stretch out" the body a bit... still tinkering with it. Need to add more detail too.
    97267.jpg
  • AresiusAresius344 Posts: 4,136Member
    Hey there, nice to see this thread is still alive.

    Cool work. I think the navigator is okay so far.
  • SeverusSeverus171 Posts: 0Member
    Great work! That looks pretty much how I remember them from the front anyway, glad to see you're still working on this!
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