hate seeing 3D in after effects tbh, it's a post app
I actually love this, considering the speed of it, and the complexity of the stuff it can do, it would take my computer ages to do in a 3D application...
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
have you looked at the render options? after effects lights, so no shadows I assume, screen space occlusion, and reflection maps but no raytracing - it's very basic
have you looked at the render options? after effects lights, so no shadows I assume, screen space occlusion, and reflection maps but no raytracing - it's very basic
Here is a shot... looks like it's capable of shadows...
As for SSAO... not sure what that is exactly, even after looking it up, but the plugin has real-time AO capability...
As for reflections, I don't think it has real time environment reflections, just fake reflection mapping, which seems to work nicely in most cases...
don't be fooled by a black blob probably added separately, until I see a real shadow I'll be skeptical
SSAO stands for screen space ambient occlusion, 'screen space' meaning it's done entirely as a post process with buffers, the depth buffer in this case - it's a fake effect basically used in games because it's fast, but it doesn't quite cut it for real graphics
don't be fooled by a black blob probably added separately, until I see a real shadow I'll be skeptical
SSAO stands for screen space ambient occlusion, 'screen space' meaning it's done entirely as a post process with buffers, the depth buffer in this case - it's a fake effect basically used in games because it's fast, but it doesn't quite cut it for real graphics
I understand what SSAO stood for, but I didn't quite get the effect itself... and Element 3D has AO, however, how it's applied I have no clue...
Well, I can ask Andrew if it does real-time shadows...
Update:
Directly back from VCP:
No, Element does not do real time shadows in this version, but it is something that is on our road map for the future! Yes AO is SSAO, and it is quite powerful and really helps push toward realistic renders. There is a technique where you can use a model of a flat plane or surface, and use what called a "matte shadow" material. This is so you would be able to place objects on to a surface and it would cast a AO where the model would meet the floor. Its not a shadow, but it provides shading where models are either close or hitting the floor.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
I bought Element the same day it came out and I'm just loving it
As for lack of shadows... that's not an issue at all. You can fake basic shadows extremely easily in AE. Not to mention Andrew posted a long time ago a tutorial on how to add particle shadow for particular which works the same way in Element.
Posts
I actually love this, considering the speed of it, and the complexity of the stuff it can do, it would take my computer ages to do in a 3D application...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
I say it's capable of a lot more than just commercials...
https://www.videocopilot.net/products/element/
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Here is a shot... looks like it's capable of shadows...
http://www.videocopilot.net/blog/wp-content/uploads/2012/07/Choppa_Get_In_wb.mov
As for SSAO... not sure what that is exactly, even after looking it up, but the plugin has real-time AO capability...
As for reflections, I don't think it has real time environment reflections, just fake reflection mapping, which seems to work nicely in most cases...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
SSAO stands for screen space ambient occlusion, 'screen space' meaning it's done entirely as a post process with buffers, the depth buffer in this case - it's a fake effect basically used in games because it's fast, but it doesn't quite cut it for real graphics
I understand what SSAO stood for, but I didn't quite get the effect itself... and Element 3D has AO, however, how it's applied I have no clue...
Well, I can ask Andrew if it does real-time shadows...
Update:
Directly back from VCP:
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Direct link if embed doesn't work:
http://www.youtube.com/watch?v=Xe0aADhVjE4
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
As for lack of shadows... that's not an issue at all. You can fake basic shadows extremely easily in AE. Not to mention Andrew posted a long time ago a tutorial on how to add particle shadow for particular which works the same way in Element.