.. Be thrilled and amazed.!!! I'm building something that isn't Star Trek!
and to start things off.. going on a Koi tangent and building a Last Exile Fam of the Silver Wing Vespa!
the vespa is a REALLY smaller version of the van ship from the original Last Exile... so think of car for the original... and a scooter ( guess why its called a vespa) for teh Fam version
There are a few Vespa's in the show, I'm working on the Fam Fan Fan version ( hero ship) but to start instead of 3D.. I go..2D, illustrator and photoshop! this thing has some VERY intricate decals and am planing to do a few before I start.. 3 main ones.. one on the tail, one on the main fuselage, and one on the medallion on the front ( plus dials and gages.... ALL IN GREEK!!
) so...
this constitutes.. 3 hours of work so far.. not quite done.. just the whale left to detail out
complicated ship.. but hope to be done by the end of the month!
oh.. housekeeping notice.. to clear space just deleted all the aventine pics..
https://picasaweb.google.com/114583233071020613327/USSAventine
archived here..
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Cool start Ken!
this decal is all over the craft in the dials and gages and the wings.. so .. had to do first! so.. moving forward!
this one is 1500px.. the original is 4K..
Thanks all!
.. the orginal which i'm workin off of, and my version.. close enough for a hand grenade..
next is the wing decal...! :thumb:
Thanks!
So refreshing to see something other than an interstellar 'frisbee'.
bit more today.. work on the fuselage decal, the wing.. done with it unless ya'll find something!
bout 2 hrs work.. original is 7000 x 2500... ( yes big PSD.. again.. )
Mine then, original base!
This one is from the just finished sequel Fam of the Silver Wing, not bad.
on the 2D side, just need to do some medallions and some battleship kill/capture decals
first.. nothing's smoothed so please don't say you see segmentation... there's probably segmentation with a sprinkling of model in these renders!
okay.. got the flight boom ( sure.. calling it that...whynot?) and the tail and a beginning of whats in the cockpit area so good start!
more soon!
this time.. the landing gear and winglets, and some of the front section... this is were the refs get a bit murky... the bits under the pilot and internal workings... got bits and pieces on refs, but some will be artistic license.. usually where parts go together to make sure this thing can support itself and not be flimsy...
so Renders!
left out the already modeled tail and Claudia unit to get a clearer pic of the gear.. TRYING to be as poly light as i can but with all the cylinders and spheres... egh.. renders show 50,000 polys by them selves... could be worse!!
bout it till Tuesday.. unless I find a few hours to work on her on the weekend.. Till then.. Thanks!:thumb:
render with all the stuff so far.. only made some headlights yesterday.. not to much time.. might have some time today.. don't know.. working hard for a model competition next weekend .. ( Wonderfest in Kentucky! See you there!)
so.. Render!
Good luck in the comp BTW.
some more renders..
Started on the Guts of the scooter.. .. unfortunatly.. refs are a bit small or vague on it..
also started on the hull.. its abit off atm... missing a bulge or 2.. owell.. first go at it..
also put some chrome shader and headlight texture on the headlights ( need an enviro map to make the chrome work... do that latter!)
so moving forward! Thanks!
some work on her last night.. added the foot rests for the Navi and added the harpoons and hard points
this thing is getting a bit poly heavy (140,000) but still a light file (10mb) weird..
More tommorow!
so Renders!
do a little more today, but out of town till tuesday.. so be awhile till next update!