Hey, all...
This is something that has had me wanting to rip my hair out, and cry while banging my head on the desktop. For some strange reason, I cannot seem to get Blender 2.30 to render ANY angle of a model, other than a default angle it seems to have. To it:
Below, as you can see, is the angle I WANT to render in the camera window (highlighted in red).
Now... no matter what I do, or how I align the model, I cannot seem to get it to render ANY angle but the one below (watermark added so nobody uses the image):
I have tried moving the camera(s) around, as well as the light(s), but for some reason, ONLY that one single angle of the ship will render out. I am at my wit's end about this, and I can't understand what I'm doing wrong or missing.
It doesn't help that I find Blender's UI to be a frakking mind-boggling enigma... I don't understand why it can't be simple to use or understand. Can someone please show me a way to render any angle that is EASY and simple to understand? Thanks in advance.
- BolianAdmiral
Posts
Well now that you told me over IM what that means/is, I could try it, yeah... I haven't thought of using animation settings for a still render yet.
The current blender version's (2.61) UI is better....give it a try.
I actually had a newer version installed, but on that one, I couldn't figure out how to load textures/shading...
I really am inept with Blender, but it's free, so...
But you can inport this meshes into the latest version with all it textuers in place. Just render it out in that.
As for textuers/ shading. It on the right hand side. you may have to pull the menu out to the left so you can see all the option under propertys "window".
Thanks... yeah, someone else also told me that, and it worked, so I can now make my own full renders! The results can be seen here:
http://federationreference.prophpbb.com/topic744-60.html
Thanks for the help, folks!
http://www.youtube.com/watch?v=BFT6rRlUxPI
That's a cool vid... thanks!