I've been modeling for quite a while now. Usually starships
But what I've never gotten a knack for was the modeling of deflector grid lines on the hull. I make a mess of things with the cut tool
I'm starting to wonder if it wouldn't be more smart to do the grid lines with bump maps. However, my maps don't look that sharp once applied to my model.
Anyone got any tips? (on either issue).
Posts
Modeling the grid lines can be time consuming, by being meticulous and putting an extra edgeloop around things you cut in, you can pretty much eliminate all smoothing problems and messiness. I have a link to a tut in my signature where you can see how I cut my stuff
I wouldn't bump map them because unless you can find a really novel way of UVing them you'll need a really high res map for them to look any good, and that can get quite inefficient
Al