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Pelican Mesh Problem
SplitMatter
0
Posts: 0
Member
December 2011
edited December 2011
in
Technical Questions and Answers
#1
Hello, I have a Halo Pelican model which has a small error in the engines which makes a part of the textures be transparent and lets you see the background. Anyone has any ideas?
It also happens with several other parts of the ship
Thanks in advance
Post edited by SplitMatter on
December 2011
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NanoGator
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Posts: 0
Member
December 2011
#2
It's hard to tell from the small image, but is it just a flipped normals problem? I.e. the model is single sided?
SplitMatter
0
Posts: 0
Member
December 2011
#3
Im kind of new, so ill just ask what do you mean with single sided?
SplitMatter
0
Posts: 0
Member
December 2011
#4
If you're asking if the model has the symmetry modifier, It doesnt. It is fully 3d
SplitMatter
0
Posts: 0
Member
December 2011
#5
Hey, thanks Nano, I searched on google what one sided meant. Now I forced two sided on rendering and it renders the Pelican perfectly. THANK YOU!
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