Hello, it's been a long time since I was on here, but I'm back (for now at least).
I'v been thinking of building on my skills in 3ds Max, and I thought a good way would be to build, rig and texture a low-poly model that could work in a game engine. I think it was playing Dawn of War that got me thinking about it
I've chosen the original Space Marine Rhino, and then expand into the variants, like the Whirlwind and Vindicator. I've only been collecting 40K for about 5 years, so never got a chance to buy them, but I like them. I've got two in my collection from eBay (one's a Vindicator), as well half that had been violently disassembled and supplied with the Vindicator bitz (I was forced to buy the second full Rhino to accomodate the metal parts). I've just noticed I'm derailing.
At time of writing I've modeled most of the base rhino, but haven't started the exhausts, bolters or minor details, ie rivets. Last time I looked, I think I was around 2-300 verts and faces. Does this sound right for inserting into a typical game engine?
My models probably won't actually see life in a game engine, but the process ought to be a stepping stone towards greater projects.
I haven't got any renders to show off yet, but I'll sort them out by monday.
Any pointers will be great, such as tutorials I could follow. Of course, the detail level can't really change much with this sort of model.
I'll update asap, though life and fanfiction tend to get in the way. If you can find users on fanfiction.net, my name there is Douglas-362. I currently only have one piece - a vocaloid-pokemon crossover - but should have a few more in the near future.