What's the best way to model panel lines and rivets on aircraft? How should I go about doing it?
I can use;
sub-d
poly
NURBs
Parametric solid
...which should I do and how should I go about it? I would really prefer to know how to do it in sub-d/polies, since I've always wondered how it's done. can anyone explain those at least, or point me to some tutorials? Thanks!
Posts
if you need an extreme closeup, only model the area that needs it . . . save yourself some time