Greetings!
Welcome to the fancy new Scifi-Meshes.com! You old username and password should work. If not, get in touch with staff either here, on
Facebook or on
Discord.
For a quick summary on what's new, check out
this thread.
You should also check out the Community Guidelines
here.
You can check out most recent posts
here or by clicking the handy links on the top menu or the sidebar.
You can dismiss this message by clicking the little X in the top right corner.
3DAries 1B from 2001: A Space Odyssey
Posts
tobian, just wanted to say great work on your station, very inspiring to say the least!
Interior render to come tomorrow, rendering on another machine!
I think everything is done except for some dirt on the outside. Looks like I'm coming up on the 1 year anniversary for this project. Good time to wrap it up!
I really like those renders, especially the poster.
After a lot of thinking I've decided to make the landing pad in 2001 which isn't too terribly hard, and make a little moon environment for this all to sit in. I might do a few renders of the Aries fly near the moon, but I thought it would be more fun to place it in an environment as well. We'll see how it all develops. Here is a work in progress screenshot of the moon base I started on saturday. I got to work on it for a couple hours.
I think Mr Kubrick would be proud and pleased that people are still exploring the designs that were produced for his film, and reproducing them so well, very nice model & texture work, the renders are great and that last one really captures the style of the effects.
Yeah, I just watched the BluRay and I felt just like I did when I first saw the film at the Cinerama Dome in '78, i.e. my jaw hung open most of the time.
Every time I watch it, though, I sit through the overture, the intermission, and I don't shut it off until the Blue Danube runs its full course several minutes after "The End" fades out.
My only gripe now is all the fingerprints on Floyd's faceplate as he fondles the Monolith. :rolleyes: Seriously, though, when I look at the Goofs section on IMDb, most are just so anal, but one really sticks in my craw: First time that rocket exhaust in vacuum isn't simulated with a road flare or sparkler, but invisible (Just like the Apollo Ascent Stage!), and Kubrick & Trumbull get nailed for the shape of the dust cloud? They went SO FAR to achieve realism (much of which has yet to be matched), but the nitpickers just have to go that much farther.
Been experimenting a lot with the creating of dirt and grime on the engine pods and wasn't getting much I liked. My main goals were not to spend a ton of time unwrapping objects and to have it be a versatile solution. Of course I was first led to using AO with a dirt map in the spread slot, and that was ok but not really satisfactory. I then stumbled upon a awesome shader plugin for max called RichDirt. Which lets me do things like streaks of dirt and Inner Occlusion. I've had some very successful tests with it so far. Right now this render has one material on all the objects, the real thing will have a few. I think that coupled with some painted dirt on a few areas and this will look great!