Programms used: 3dmax + vray, CS5
First, sorry for my poor english.
Started modelling about a week ago, and registered here for some feedback. The Viper is still WIP but there only some minor tweaks till its done. There is atm no lightning attached, and the renderer ist on basic settings, got no time to read into this complicated stuff yet
Posts
go inside rendering, then environment. chose there a light gray a background color.
then, in the vray renderer, check the indirect illumination. primary bounce to irradiance (medium preset) and secondary to light cache (400 subdiv and how much cores you have in number of passes)
create a big plane and place it a few meters under the viper
material editor, make a vray mat set to gray, and assign it to all.
right click on the plane and select its vray properties. check matte object, shadow and affect alpha. and alpha contribution to -1
F9, and you have what it called a clay render.
its easier for us to evaluate the ship like this
the shape looks pretty close. the curves may need more definition. meaning we can see the angles inside the curve. if you put more angles, they will be less noticable
The angles are pretty obvious in the nose section, youre right. Im gonna change that to a more smoother arch.
Edit: Deleted Attachments, failure in symmetrie settings. Will Upload it soon again
EditA2: