This is a post-voyager era character I created using zbrush 3.1 and 3ds max 2010. I used the hair and fur modifier for hair, subsurface scattering for the skin and Physique for rigging. I dumped Physique and am using the Skin modifier now because I was having some distortions in the face which is obvious in the posed image. His species comes from a Super-Earth planet. That is, a planet that is a least two times the mass of Earth. They have developed special sensory organs in their feet and prefer to have direct contact with the ground... which is why he is barefoot.
The uniform is what I call the 'Tactical Uniform'. The only way to explain it is to say it is the Starfleet version of the Gelfield suites from The Culture series by Ian Banks... with a few twists of my own.
I also modeled the phaser rifle.
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I also like the distinction you've got with him resembling a human but not looking quite human. Like that medical woman in the new trek film with eyes on her forehead
Ugh...
@mono: It is a very interesting character. Human, but not quite.
Believe it or not there are 130,000 polygons in this model. I used a 2.4 million poly model for texturing in zbrush. I would consider a low poly model to be in the 10,000 and under range.
I'm using the standard SSS Fast Skin Material (mi). I used this tutorial from Autodesk to get the underlying map to look right: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=7445229&linkID=9241175
Thanks. I wanted a character that you could easily identify with but could still have as exotic a origin as possible.