Where do you find the time to churn out all these animations? I haven't been able to render any new videos in years!
I have a lot of free time, now that I'm outta school, and I'm still working on getting into college, ran into stupid money problems, on the government end, go figure, so I'm free 24/7 right now.
Very nice work, Chris. Optical Flares obsessed as always.
I wonder if that plugin is available for the OS X version of AE.
The lighting is very TOS-like, and the dynamic triggering really adds that TMP effect. My only criticism might be over the nebulae in the background. A little too mushroom/cloud-like.
Very nice work, Chris. Optical Flares obsessed as always.
I wonder if that plugin is available for the OS X version of AE.
The lighting is very TOS-like, and the dynamic triggering really adds that TMP effect. My only criticism might be over the nebulae in the background. A little too mushroom/cloud-like.
haha, well actually, the only Optical Flare usage in this video is the greenish/blue flare at the build up on the Romulan vessel, one of the presets that come with the package, I believe.
I think it is available for Mac OS X, not sure.
Yea, I thought the dynamic triggering was a little to OOMPH! so in later clips after that shot, the flare up is a little more subtle, and I used a Noise Map, set to turbulence, for the background.
To avoid DMCA's by Paramount Pictures, I'll upload the completed sequence with dialogue to either Facebook, or Megavideo, one of the 2, for you to watch, and I'll upload the CG shots, to YouTube, so it may seem awkward in the completed video, so just a forewarning.
1. There's something weird going on with the masking of the borg tractor beam around the enterprise, can see it in the still.
2. The phaser beams diverge too much - makes it look like either a small cube or a huge phaser beam. In the episode the enterprise gets quite close before warping out, and the cube is huge compared to the ship.
3. Mabye you are duplicating this from the episode, but the first phaser blast causes 2 explosions, the 2nd one doesn't seem to have any cause for being there, or sound. Maybe your stock footage glitched for a second and its meant to be one explosion?
1. There's something weird going on with the masking of the borg tractor beam around the enterprise, can see it in the still.
2. The phaser beams diverge too much - makes it look like either a small cube or a huge phaser beam. In the episode the enterprise gets quite close before warping out, and the cube is huge compared to the ship.
3. Mabye you are duplicating this from the episode, but the first phaser blast causes 2 explosions, the 2nd one doesn't seem to have any cause for being there, or sound. Maybe your stock footage glitched for a second and its meant to be one explosion?
1) Yea, I didn't notice it, while creating the mask in AE, and until after I looked closer at it, because it didn't show up on my screen, until I brightened it, by then I'd already completed 2 more shots, and lost this camera angle, etc.
2) I attached screen caps from the episode, it could be the fact that I'm doing a 16:9 shot, rather than a 4:3 like the episode.
3) No, the original shot in the episode has 2 explosions, and I use the audio from that episode.
No what i mean is...the first phaser strike of yours causes 2 explosions...there are three explosions in your scene where in the episode there are two.
When looking at those effects you have to consider the means used back then, I imagine if they were to remaster these in HD they wouldn>'t have the beam be so large and fuzzy. I think it would look better with a thinner beam, matter of opinion though I guess.
No what i mean is...the first phaser strike of yours causes 2 explosions...there are three explosions in your scene where in the episode there are two.
When looking at those effects you have to consider the means used back then, I imagine if they were to remaster these in HD they wouldn>'t have the beam be so large and fuzzy. I think it would look better with a thinner beam, matter of opinion though I guess.
Oh, that flare up is part of the 1st explosion, that's the way that stock explosion looks.
True, true, but I tried make it look a little smaller at the impact end, but it didn't look powerful enough to me, so I made it close to the original.
I'm working on an animation sequence, here are some screen caps from the clips.
I added the strobes/beacons using a method, that wjaspers used on his refit, by using lights with a high density volume light effect, without the need of flares, etc. works quite nicely.
Enterprise v2 w/ included textures by Dennis Bailey
Max Conversion by Mylex
Star Trek 6 scheme by Chris2005 (YouTube: CJCA915)
Chris, I saw your video on youtube about recoloring Dennis his refit to match TUC.
I wanted to make some remarks on youtube, but I might as well make them here.
(btw, pictures by trekcore.com)
The way you are doing this, by grabbing the RGB colors from movie stills, seems to be a nice method, and yes I did it that way also in the past, but it is the wrong way to go about it.
To show you what I mean, I will take the bleu green areas of the ship. As you said in the movie, the green areas don't look green anymore but are bleuish. Nice observation, however take a look at this picture (the one you used in your video): http://movies.trekcore.com/gallery/albums/tuchd/ch12/tuchd2236.jpg
Now look underneath the nacelle strut, still green, or this picture: http://movies.trekcore.com/gallery/albums/tuc/ch13/tuc0744.jpg
The green is all over the ship.
What they did is lighting the model with a bleuish light from the front/side. So the model is still green, it just appears bleu. That is why the parts underneath the nacelle strut are still green, they are in the shadow of the bleu lightsource, the bleu does not reach them.
The same goes for the overall look of the ship, it appears bleuish. If you take the rgb color from a screengrab and apply it all over the ship you will never going to get this picture (again) : http://movies.trekcore.com/gallery/albums/tuchd/ch12/tuchd2236.jpg
Take a look at the nacelle in the front, bleuish, take a look at the nacelle in the back, normally colored. Again that is caused by the bleu light hitting the front nacelle, but it does not reach the back nacelle because it is in the shadow of the saucer.
That's what I wanted to say about your method with taking rgb from screengrabs, carefully with that.
Allthough the ship appears to have lost a lot of detail by the repainting jobs, the panelling underneath is still there, and gives a very nice look on the back of the nacelles.
Chris, I saw your video on youtube about recoloring Dennis his refit to match TUC.
I wanted to make some remarks on youtube, but I might as well make them here.
(btw, pictures by trekcore.com)
The way you are doing this, by grabbing the RGB colors from movie stills, seems to be a nice method, and yes I did it that way also in the past, but it is the wrong way to go about it.
To show you what I mean, I will take the bleu green areas of the ship. As you said in the movie, the green areas don't look green anymore but are bleuish. Nice observation, however take a look at this picture (the one you used in your video): http://movies.trekcore.com/gallery/albums/tuchd/ch12/tuchd2236.jpg
Now look underneath the nacelle strut, still green, or this picture: http://movies.trekcore.com/gallery/albums/tuc/ch13/tuc0744.jpg
The green is all over the ship.
What they did is lighting the model with a bleuish light from the front/side. So the model is still green, it just appears bleu. That is why the parts underneath the nacelle strut are still green, they are in the shadow of the bleu lightsource, the bleu does not reach them.
The same goes for the overall look of the ship, it appears bleuish. If you take the rgb color from a screengrab and apply it all over the ship you will never going to get this picture (again) : http://movies.trekcore.com/gallery/albums/tuchd/ch12/tuchd2236.jpg
Take a look at the nacelle in the front, bleuish, take a look at the nacelle in the back, normally colored. Again that is caused by the bleu light hitting the front nacelle, but it does not reach the back nacelle because it is in the shadow of the saucer.
That's what I wanted to say about your method with taking rgb from screengrabs, carefully with that.
Allthough the ship appears to have lost a lot of detail by the repainting jobs, the panelling underneath is still there, and gives a very nice look on the back of the nacelles.
Well, in any case it gives more difference between the 1701 and 1701-A, other than the registry.
Don't care what others have done, just pointing a few things out to you, would have pointed them out to them also, if they would have put a 3d-wip in here.
Yes what I mean, in the movie I can still see the hull plates more or less, and I missed those on your sample pictures, the ship appears one grey color all the way.
There is loads more, but these show key area's pointed out by you in my pictures.
These pictures are discolored, bleu all the way, you should not use them for color reference. I attached a sample where you can see that ALL the green areas are bleu on these set of pictures, again using the bottom of the nacelle. If you want to know how the real model looked like, see if you can find the movie how they uncrated the model at FI. Or get a hold on the pictures from Christies, and look how the colors look when lighted by the Christies spots and how they look in the darker areas where the Christies lighting does not change them that much. Also some of them were made using a flash some are not. You will find out that the colors are not exactly green and not exactly bleu, they are shades inbetween, and sometimes differ from picture to picture because the colors are affected by the way (colored) light hits them.
In your pictures the bleu areas are more to the magenta side of bleu than the green side of bleu, because you used to grab the RGB from the model in the movie stills, which, as I said before, was filmed under a bleuish light, making it go more to the magenta side than the real thing, which would be the green side of bleu shade.
It would give a much nicer flow to the real green parts of the ship, the differences are a bit harsh right now.
Don't care what others have done, just pointing a few things out to you, would have pointed them out to them also, if they would have put a 3d-wip in here.
Well, the pictures aren't a 3D model, but a replica I believe.
Yes what I mean, in the movie I can still see the hull plates more or less, and I missed those on your sample pictures, the ship appears one grey color all the way.
Might be the lighting, at certain angles, the plating is visible, at others it's not.
These pictures are discolored, bleu all the way, you should not use them for color reference. I attached a sample where you can see that ALL the green areas are bleu on these set of pictures, again using the bottom of the nacelle. If you want to know how the real model looked like, see if you can find the movie how they uncrated the model at FI. Or get a hold on the pictures from Christies, and look how the colors look when lighted by the Christies spots and how they look in the darker areas where the Christies lighting does not change them that much. Also some of them were made using a flash some are not. You will find out that the colors are not exactly green and not exactly bleu, they are shades inbetween, and sometimes differ from picture to picture because the colors are affected by the way (colored) light hits them.
In your pictures the bleu areas are more to the magenta side of bleu than the green side of bleu, because you used to grab the RGB from the model in the movie stills, which, as I said before, was filmed under a bleuish light, making it go more to the magenta side than the real thing, which would be the green side of bleu shade.
It would give a much nicer flow to the real green parts of the ship, the differences are a bit harsh right now.
The only color grabbing I did, was for the deflector dish colors, the other colors, are just studying the pictures, and adjusted the RBG levels for the texture mapping, until they got the same hue.
Even Round 2, LLC. Polar Lights Enterprise 1701 minus the A, has the blue coloring, so apparently, many have gotten the color scheme wrong, but I tend to like the blue look, over the pale green.
Even Round 2, LLC. Polar Lights Enterprise 1701 minus the A, has the blue coloring, so apparently, many have gotten the color scheme wrong, but I tend to like the blue look, over the pale green.
Yes there is, it is called cyan, some parts are cyan more to the green, and some are cyan more to the bleu.
Anyway, saw it already in the finished art section.
I might try to tweak the blue colors, to be more pale, so they aren't so deep hued and add a little more green hue, so they blend better with the pure green parts.
If anyone is interested, I rendered and uploaded in a different format and codec, and still experience micro-stutter in the player on YouTube, must be either my connection, or YouTube's clunky flash player.
This short little 11 seconds is at 1280x720 and 31MB in .mov format with H.264.
Bird of Prey by Fabio, converted to Max by me.
Enterprise by Dennis Bailey, converted by Mylex67
Excelsior by Igor Bremec
Planet textures from Celestia Motherlode.
On a side note, I've often wondered what a 25th century version of the BoP would look like. We have seen a BoP of the past and present, but not the Future design.
Posts
Also nitpick, you spelled Romulans wrong lol
Damn you Rumulan, you beat me to it
great animation though
haha, thanks, I completely missed that.
Thanks.
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I have a lot of free time, now that I'm outta school, and I'm still working on getting into college, ran into stupid money problems, on the government end, go figure, so I'm free 24/7 right now.
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I wonder if that plugin is available for the OS X version of AE.
The lighting is very TOS-like, and the dynamic triggering really adds that TMP effect. My only criticism might be over the nebulae in the background. A little too mushroom/cloud-like.
haha, well actually, the only Optical Flare usage in this video is the greenish/blue flare at the build up on the Romulan vessel, one of the presets that come with the package, I believe.
I think it is available for Mac OS X, not sure.
Yea, I thought the dynamic triggering was a little to OOMPH! so in later clips after that shot, the flare up is a little more subtle, and I used a Noise Map, set to turbulence, for the background.
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THIS IS JUST A PREVIEW, HALF RESOLUTION.
http://www.youtube.com/watch?v=-OyUF5s7MYY
Image attachment is full 720p resolution.
Enterprise by Prologic9, Max conversion by KnightRider
Further mods by me
Borg Cube by Maxpayn3
Music/SFX from ST:TNG "Q Who"
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Couple crits though:
1. There's something weird going on with the masking of the borg tractor beam around the enterprise, can see it in the still.
2. The phaser beams diverge too much - makes it look like either a small cube or a huge phaser beam. In the episode the enterprise gets quite close before warping out, and the cube is huge compared to the ship.
3. Mabye you are duplicating this from the episode, but the first phaser blast causes 2 explosions, the 2nd one doesn't seem to have any cause for being there, or sound. Maybe your stock footage glitched for a second and its meant to be one explosion?
1) Yea, I didn't notice it, while creating the mask in AE, and until after I looked closer at it, because it didn't show up on my screen, until I brightened it, by then I'd already completed 2 more shots, and lost this camera angle, etc.
2) I attached screen caps from the episode, it could be the fact that I'm doing a 16:9 shot, rather than a 4:3 like the episode.
3) No, the original shot in the episode has 2 explosions, and I use the audio from that episode.
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When looking at those effects you have to consider the means used back then, I imagine if they were to remaster these in HD they wouldn>'t have the beam be so large and fuzzy. I think it would look better with a thinner beam, matter of opinion though I guess.
Oh, that flare up is part of the 1st explosion, that's the way that stock explosion looks.
True, true, but I tried make it look a little smaller at the impact end, but it didn't look powerful enough to me, so I made it close to the original.
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http://www.youtube.com/watch?v=22_zf8kBM9g
I should have this done by Xmas.
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I'm working on an animation sequence, here are some screen caps from the clips.
I added the strobes/beacons using a method, that wjaspers used on his refit, by using lights with a high density volume light effect, without the need of flares, etc. works quite nicely.
Enterprise v2 w/ included textures by Dennis Bailey
Max Conversion by Mylex
Star Trek 6 scheme by Chris2005 (YouTube: CJCA915)
Additional Screen caps:
http://chrisblog.comule.com/SFM%20Additional%20Links/Picture00004.png
http://chrisblog.comule.com/SFM%20Additional%20Links/Picture00005.png
http://chrisblog.comule.com/SFM%20Additional%20Links/Picture00006.png
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I wanted to make some remarks on youtube, but I might as well make them here.
(btw, pictures by trekcore.com)
The way you are doing this, by grabbing the RGB colors from movie stills, seems to be a nice method, and yes I did it that way also in the past, but it is the wrong way to go about it.
To show you what I mean, I will take the bleu green areas of the ship. As you said in the movie, the green areas don't look green anymore but are bleuish. Nice observation, however take a look at this picture (the one you used in your video):
http://movies.trekcore.com/gallery/albums/tuchd/ch12/tuchd2236.jpg
Now look underneath the nacelle strut, still green, or this picture:
http://movies.trekcore.com/gallery/albums/tuc/ch13/tuc0744.jpg
The green is all over the ship.
What they did is lighting the model with a bleuish light from the front/side. So the model is still green, it just appears bleu. That is why the parts underneath the nacelle strut are still green, they are in the shadow of the bleu lightsource, the bleu does not reach them.
The same goes for the overall look of the ship, it appears bleuish. If you take the rgb color from a screengrab and apply it all over the ship you will never going to get this picture (again) :
http://movies.trekcore.com/gallery/albums/tuchd/ch12/tuchd2236.jpg
Take a look at the nacelle in the front, bleuish, take a look at the nacelle in the back, normally colored. Again that is caused by the bleu light hitting the front nacelle, but it does not reach the back nacelle because it is in the shadow of the saucer.
That's what I wanted to say about your method with taking rgb from screengrabs, carefully with that.
Now for the pictures you posted, compare this one:
http://www.scifi-meshes.com/forums/attachment.php?attachmentid=87759&d=1295681454
to this one:
http://movies.trekcore.com/gallery/albums/tuchd/ch13/tuchd2539.jpg
Allthough the ship appears to have lost a lot of detail by the repainting jobs, the panelling underneath is still there, and gives a very nice look on the back of the nacelles.
Well, in any case it gives more difference between the 1701 and 1701-A, other than the registry.
In this shot,
http://movies.trekcore.com/gallery/albums/tuchd/ch12/tuchd2236.jpg
The 2nd "ring" on the main hull, where the logo is, is green, compared to the the others.
Also, it seems like a few have also made models that take after such look:
http://www.thelightworks.com/models/img/models/ncc1701a_06.jpg
http://www.thelightworks.com/models/img/models/ncc1701a_07.jpg
http://www.thelightworks.com/models/img/models/ncc1701a_10.jpg
http://www.thelightworks.com/models/img/models/ncc1701a_19.jpg
http://www.thelightworks.com/models/img/models/ncc1701a_20.jpg
Granted, it doesn't seem as saturated, but it could be due to the flash of the camera, etc.
Paneling underneath?
Also, here are some shots of the actual studio model, in what appears to be normal lighting:
http://www.modelermagic.com/wordpress/wp-content/uploads/2009/09/KG_MD_UK1998_1701-A-026.jpg
http://www.modelermagic.com/wordpress/wp-content/uploads/2009/09/KG_MD_UK1998_1701-A-031.jpg
http://www.modelermagic.com/wordpress/wp-content/uploads/2009/09/KG_MD_UK1998_1701-A-041.jpg
http://www.modelermagic.com/wordpress/wp-content/uploads/2009/09/KG_MD_UK1998_1701-A-047.jpg
http://www.modelermagic.com/wordpress/wp-content/uploads/2009/09/KG_MD_UK1998_1701-A-065.jpg
There is loads more, but these show key area's pointed out by you in my pictures.
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Yes ofcourse, the bottom is different (gridlines) including the hull panels and all the air-locks have changed.
Guess that one is darker green as the rest, appearing still green under bleuish lighting.
Don't care what others have done, just pointing a few things out to you, would have pointed them out to them also, if they would have put a 3d-wip in here.
Yes what I mean, in the movie I can still see the hull plates more or less, and I missed those on your sample pictures, the ship appears one grey color all the way.
These pictures are discolored, bleu all the way, you should not use them for color reference. I attached a sample where you can see that ALL the green areas are bleu on these set of pictures, again using the bottom of the nacelle. If you want to know how the real model looked like, see if you can find the movie how they uncrated the model at FI. Or get a hold on the pictures from Christies, and look how the colors look when lighted by the Christies spots and how they look in the darker areas where the Christies lighting does not change them that much. Also some of them were made using a flash some are not. You will find out that the colors are not exactly green and not exactly bleu, they are shades inbetween, and sometimes differ from picture to picture because the colors are affected by the way (colored) light hits them.
In your pictures the bleu areas are more to the magenta side of bleu than the green side of bleu, because you used to grab the RGB from the model in the movie stills, which, as I said before, was filmed under a bleuish light, making it go more to the magenta side than the real thing, which would be the green side of bleu shade.
It would give a much nicer flow to the real green parts of the ship, the differences are a bit harsh right now.
Well, the model is Dennis' v2, which includes the model, and 3 decals, 1701, 1701-A, and the Exeter I believe.
I'm thinking green screen, because blue screen caused a lot of backwash, in many shots, etc.
Well, the pictures aren't a 3D model, but a replica I believe.
Might be the lighting, at certain angles, the plating is visible, at others it's not.
The only color grabbing I did, was for the deflector dish colors, the other colors, are just studying the pictures, and adjusted the RBG levels for the texture mapping, until they got the same hue.
Even Round 2, LLC. Polar Lights Enterprise 1701 minus the A, has the blue coloring, so apparently, many have gotten the color scheme wrong, but I tend to like the blue look, over the pale green.
U.S.S. Enterprise NCC-1701-A 8 foot filming model:
http://4.bp.blogspot.com/_XNPD380IpBQ/SCZKrDK_dPI/AAAAAAAAAxQ/BNxMoBcIQzw/s1600-h/P30_4.jpg
Looks blue here to me, as well.
It seems when the model is white light, they look blue, but in orange/yellow light they look pale/dark green:
http://1.bp.blogspot.com/_XNPD380IpBQ/SCZJ0TK_dFI/AAAAAAAAAwA/2pmmK92YrdE/s1600-h/P30_14.jpg
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It does seem that when photographed and filmed in certain lights, the shadings can look more green or blue
Yes, there should be in the right ratios, etc.
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is this a free Object ?
I know, just pointing out some of the physical differences.
Try to do this with the kits:
http://movies.trekcore.com/gallery/albums/tuchd/ch12/tuchd2236.jpg
Won't happen, bleu light on bleu parts produce bleu colors, you will not get the greenish parts green with those kits.
And yes I like the bleu look better as well.
Yes there is, it is called cyan, some parts are cyan more to the green, and some are cyan more to the bleu.
Anyway, saw it already in the finished art section.
I might try to tweak the blue colors, to be more pale, so they aren't so deep hued and add a little more green hue, so they blend better with the pure green parts.
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If anyone is interested, I rendered and uploaded in a different format and codec, and still experience micro-stutter in the player on YouTube, must be either my connection, or YouTube's clunky flash player.
This short little 11 seconds is at 1280x720 and 31MB in .mov format with H.264.
Bird of Prey by Fabio, converted to Max by me.
Enterprise by Dennis Bailey, converted by Mylex67
Excelsior by Igor Bremec
Planet textures from Celestia Motherlode.
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Video looks good to me so far. I'm not seeing any noticeable stutter on my end.
Thanks.
Must be my connection then.
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http://www.youtube.com/watch?v=j_fYt4NsZiI
Composited in After Effects
Individual passes:
Enterprise Diffuse PNG w/ Alpha
Self-Illumination Pass
Stars pass
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On a side note, I've often wondered what a 25th century version of the BoP would look like. We have seen a BoP of the past and present, but not the Future design.