It's an interesting effect, but I kind of feel like I want to see the inside structure of the ship at some point, as parts of the hull are still transparent.
Basically rendered out a 'normal' sequence (the ship with full textures and lighting) then did 2 mask layers, one for where the ship would be visible (a noise map layer) and one where it only shows the edges of the ship (using a Colour curve and only selected where the noise filter was at an edge).
Rendered out passes of each and then loaded in fusion where I merged all three passes together then added the 'electricity' bit on the edge pass to give it a better feel
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Rendered out passes of each and then loaded in fusion where I merged all three passes together then added the 'electricity' bit on the edge pass to give it a better feel