In a step away from Starships, here is a character I'm currently working on for a Cyberpunk game with some friends.
He's the classic over cybered up heavy combat wombat character.
So far I have most of the stuff modeled and in place. I just have his left hand to do.
From the notes its a cross between a hand, and a multi-tool pocket knife kinda thing. So I have to try and build as many hand tools etc into it as I can.
the first version won't morph or move or anything, other than the wrist bending.
As always comments welcome.
Pagrin :-)
Most of the work was done by Poser and Daz's Micheal 4/Freak 4. I'm just added in the cyberwear really.
But here's the updates.
I have gotten the hand in place and done a little tweeking to get the scale of the arm right.
His eye's have been re-textured to add Company logo's and product names to the irises
Strangely however getting a feather for his hair is proving to be a bit of a pain in the a$$.
Also here is a group shot of the team of four. The character in the background is a recurring NPC. He's a sleaze but a great mechanic, called Ratboy.
The next step is to make a few more of the supporting cast and start work on a few sets for them.
Posts
so far so good.
maybe the head is a little low. try raising it a couple of centimeters.
i like the foot.
tear of the pants to show the mechanics
But here's the updates.
I have gotten the hand in place and done a little tweeking to get the scale of the arm right.
His eye's have been re-textured to add Company logo's and product names to the irises
Strangely however getting a feather for his hair is proving to be a bit of a pain in the a$$.
Also here is a group shot of the team of four. The character in the background is a recurring NPC. He's a sleaze but a great mechanic, called Ratboy.
The next step is to make a few more of the supporting cast and start work on a few sets for them.