Hi everyone,
After watching several threads here, I decided to start my own WIP. I hope you will help me improve my modeling skills. I'm not an artist, only hobby. Now I'm planning to make some sort of move in BSG style. Here is my Viper MK II model i made about half year ago, and model, I'm working currently, of BSG style frigate. Textures are not mine;) Never been good at making them.
Any comments and help are really welcome.
EDIT:
All my current work and current WIP:
Colonial Viper:
viper.jpg
Colonial light ship:
tiger-ost.jpg
Cylon raider:
raider1.jpg
Current WIP:
b2.jpg
b1.jpg
Posts
As I understand it, the concept of the bays+tubes is this: The bays allow retrieval (with a decent margin of error). If the bays get shot up, they're big enough that the debris won't completely shut down retrieval operations. The launch tubes allow fighters to launch at high speed, clearing the space around the battlestar relatively quickly, so even if the battlestar is being pummeled, the fighters still have a chance to get into the battle. Also, there are many launch tubes, so to prevent the battlestar from deploying its fightercraft, they'd have to all be damaged. Even then, it would still be possible to exit the bays, although fighters exiting at the ends of the bays would have the disadvantage of being slower targets flying through a choke-point.
I hope I will make some update next week... I love exams time on University
Thanks for comments and advices.
No I'm working on interior of hangar bay. Comments and sugestions always welcome:)
its good to think about machinery and human needs. water tanks, spare pieces stores, crew quaters and so on. lots of people tend to forget that.
your turrets (the smaler ones) look really starwarish. not a bad thing in itself, but they dont blend so well with the others...
(i mean, they are 2 distinct styles. too distinct.)
good job
Meanwhile, I'm working on minigun defence on the ship. I want ito to throw out shells. I use particle system with obcject visualisation. And now there is a problem. Shells don't rotate as the gun. On image you can see what I mean. Can anybody help me with it?
Edit: Ok I found resolution. Small update, add some shield, airlock and first minigun test
http://www.youtube.com/watch?v=DYLBREcSl5o
Little progres... New renders.
What should I add on the 'wings' and the back side? How improve it?
And some main gun test http://www.youtube.com/watch?v=n6kvGzNec_c
Like always waiting for comments;)
I've made a cylon raider now. I think it's look quite nice;) Textures I took from internet, there wasn't author on it. I have to improve my uv mapping;)
Enjoy
comments and advices are always welcome
http://www.youtube.com/watch?v=SOFRSn9Z0S0
No updates, because I'm working on short animation, so I'll post it when ready;)
Ok, here is my short animation. I know it is no perfect, however I decided to finish it for now, to start working on somethig else.
C&C always welcome:
http://www.youtube.com/watch?v=9HordQrYowg
Any comments and suggestions are welcomed.
You can make your object look smooth by selecting the object then hit the smooth button. That way you don't have to use a bazillion verts.
Brian