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3DOmni's Stargate stuff

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Posts

  • omnipotentomnipotent658 SwedenPosts: 466Member
    here ya go!

    Final (for now)

    Destiny_3_0_Final_by_AlxShipyards.jpg

    next up scenery :)
  • sumisu55sumisu55331 Posts: 0Member
    :o:o:o That is awsome! Keep up the good work!
  • omnipotentomnipotent658 SwedenPosts: 466Member
    sumisu55 wrote: »
    :o:o:o That is awsome! Keep up the good work!

    Thank you! i willl ;)

    Animation setup angle1

    Shuttle_takeoff_by_AlxShipyards.jpg
  • omnipotentomnipotent658 SwedenPosts: 466Member
    Scenery with the new shuttles
    3_0_shuttles_by_AlxShipyards.jpg

    3_0_Shuttle_by_AlxShipyards.jpg
  • omnipotentomnipotent658 SwedenPosts: 466Member
    sneak peek anim and pics
  • publiusrpubliusr550 Posts: 1,746Member
    I really like the back of the Destiny. I alwys wanted a Domed city ship, and I think the back gives a nice start. Someof you may remember the domed structure in one of the Star Trek, Voyager Episodes (hirogen hunting grounds, or Species 8472's model of starfleet command.) Now think of the domed spaceship in the new Battlestar Galactica, and the silent running domes--add in a little Dark City (maybe even a little Starlost), and have the tail section be at the back, running around the dome. Two central towers out back instead of one.

    That might make a nice city ship.
  • omnipotentomnipotent658 SwedenPosts: 466Member
    Decided to make a low poly interior for the dome room.
    destiny_dome_room_interior_by_AlxShipyards.jpg destiny_dome_room_interior_2_by_AlxShipyards.jpg
  • MelakMelak332 Posts: 0Member
    Nice work! Wouldn't hurt to install more lights though :D

    By the way...if you're still fiddling with the FTL effect, I posted some links that might help you in your "Faster Than Light" Thread.

    http://www.youtube.com/watch?v=Xlbzc8QKVJI
  • [Deleted User][Deleted User]2 Posts: 3Member
    Awesome work!

    I really love the Destiny. :)
  • omnipotentomnipotent658 SwedenPosts: 466Member
    Melak wrote: »
    Nice work! Wouldn't hurt to install more lights though :D

    By the way...if you're still fiddling with the FTL effect, I posted some links that might help you in your "Faster Than Light" Thread.

    http://www.youtube.com/watch?v=Xlbzc8QKVJI
    thanks for the links i have looked into it and it did seem intresting however they are for max and and i use lightwave.
    Awesome work!

    I really love the Destiny. :)
    thank you!
  • MelakMelak332 Posts: 0Member
    Oh, sorry lol. For some reason I was under the impression that you were using max.
  • omnipotentomnipotent658 SwedenPosts: 466Member
    Melak wrote: »
    Oh, sorry lol. For some reason I was under the impression that you were using max.
    no worries it still gave me some ideas on how to do it with LW.

    SGU stargate
    Dead_On_by_AlxShipyards.jpg SGU_stargate_wip_2_by_AlxShipyards.jpg SGU_Gate_wip_by_AlxShipyards.jpg
  • [Deleted User][Deleted User]2 Posts: 3Member
    ok if this is a necro sorry.... i was just givent eh link to this by a mate, they are soo good, i was wondering, i need to sdesign new sprites for a gmae im creating called flashgate revolution can u design that stargate again, but bigger and can u get a decent sized birdeye view of the atlantis city and the destiny

    if you want any info on the game or want to become a part of the game creation wise, actionscript wise, or any other wise then dont fret to pm me i am happy to answer all questions and im pretty cool.. well so i have been told :D
  • MedafusionMedafusion0 Posts: 0Member
    nice stargate
    the chevron wings in my opinion (in the last picture) seem to be a bit odd to me o.o but in the first 2 pic's they seem nice ^.^
  • omnipotentomnipotent658 SwedenPosts: 466Member
    11dn11 wrote: »
    ok if this is a necro sorry.... i was just givent eh link to this by a mate, they are soo good, i was wondering, i need to sdesign new sprites for a gmae im creating called flashgate revolution can u design that stargate again, but bigger and can u get a decent sized birdeye view of the atlantis city and the destiny

    if you want any info on the game or want to become a part of the game creation wise, actionscript wise, or any other wise then dont fret to pm me i am happy to answer all questions and im pretty cool.. well so i have been told :D

    what do you mean by design? and by birds eye you mean?

    glad ya like it tho.
    Medafusion wrote: »
    nice stargate
    the chevron wings in my opinion (in the last picture) seem to be a bit odd to me o.o but in the first 2 pic's they seem nice ^.^

    thank you! well ive been toying with the idea of redoing the chevvies as they dint come off like i wanted so i might do it at some point.
  • omnipotentomnipotent658 SwedenPosts: 466Member
    BC-304 Modo version (wip)
  • MelakMelak332 Posts: 0Member
    Looking great!
    Wait..I thought you were using LW...I'm confused, again :D
  • omnipotentomnipotent658 SwedenPosts: 466Member
    Melak wrote: »
    Looking great!
    Wait..I thought you were using LW...I'm confused, again :D
    lightwave for VFX and animation ;) Modo is now my primary.
  • asddsa0147asddsa01470 Posts: 0Member
    Looking good so far, keep it up:thumb:
  • omnipotentomnipotent658 SwedenPosts: 466Member
    asddsa0147 wrote: »
    Looking good so far, keep it up:thumb:

    thanks ;)
  • omnipotentomnipotent658 SwedenPosts: 466Member
  • omnipotentomnipotent658 SwedenPosts: 466Member
    update time

    304_Hyperspace_dropout_by_AlxShipyards.jpg

    Modo_304_Almost_Final_by_AlxShipyards.jpg
  • omnipotentomnipotent658 SwedenPosts: 466Member
    Testing footage (wip)

    Commercial experiment.

    Enjoy! ;)
  • omnipotentomnipotent658 SwedenPosts: 466Member
    I have aquired some new skills
    Managed to rig a simple single sheild hit, this rig is really proving time consuming..



    anyway here is a preview of the sequence..
  • MelakMelak332 Posts: 0Member
    Looking nice, although backwards :p
  • somacruz145somacruz1450 Posts: 0Member
    Melak wrote: »
    Looking nice, although backwards :p

    If you watch it backwards, a mysterious alien beam will help put the ship back into one piece and give hundreds of new lives !

    The screens do look nice though, the fx seems really good so far :thumb:
  • omnipotentomnipotent658 SwedenPosts: 466Member
    Atlantis.

    started texturing my latest modo401 model.
  • <:K.I.S:><:K.I.S:>0 Posts: 0Member
    I like the atlantis model, however the central spier is bugging me as it doesnt look quite right.
    Otherwise great work :thumb:
  • asddsa0147asddsa01470 Posts: 0Member
    I want that hyperspace window effect!!!! Seriously, I wonder how you made that. I've tried to make one myself but mine is very far from good... What program you used to make it and how?
    Anyway your ship's nice.:thumb:
  • [Deleted User][Deleted User]2 Posts: 3Member
    Just how big is Atlantis supposed to be? I keep thinking three Manhatten islands...
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