Welcome to the second part of the seamless textures tutorial: Metal paneling
In this second tutorial, you'll se how you can realize some BASIC and GENERAL metal
First of all open a new file (I'm working with a 600x600 canvas)
Now choose a base color
I think you'll find useful some grid lines (just click and drag these lines from the rulers at the border of your window, to show those rulers click "Ctrl+R" )
Now using the grid lines as reference, use the square selection to "draw" the first layer of your panels... (you can aways draw INSIDE the canvas and then use the filer "Offset", if you want to know how it works, just check my previous tut)
Fill these selection with another colour (or the same) and repeat this operation again until you are happy with the level of detail. In this case I've used a lighter color for the "panels" and I've set the Layer style on "Soft Light" and this is the result...
Now copy the base color, and the panel layers and merge these layers together and apply the "Emboss" filter (under Filter > Stylize > Emboss), now you should have something like this:
Now copy again your panel layers and work on the first one...
Open the "Layer Style" window (double-click the layer tab)
And set the "Fill Opacity" to 0%
Now go to "Outer Glow" and use the following settings (or what you think will work for you)
Now repeat the process on the other layer of panels and you should have something like this:
With this layer we are doing some dirt/rust for our panels...
Now create a new layer under the "rust" levels, hide ALL the other layers (uncheck the little eye in the layers tab) and then megrge the visible layers (Ctrl+Shift+E) and set the
resulting layer on "Multiply". Now un-hide the other layers and you'll see this:
Now we'll add some "texture" and realism to our project.
Search the web for a dirt metal image (or make your own).
I've found this image...
The image is 600x450 pixel, I've used the "Offset" filter again...
After a little work with the "healing" tool I've made a seamless texture from that image, now, go to "Edit" > "Define Pattern" and click "Ok"
Now if you go to the "Layer Style" window, under the "Pattern Overlay" option, you should find a brand new pattern for you!
Create a new layer and apply this pattern, then create a new layer UNDER the last one and merge these two layers.
Now copy this layer and cut the contour of the panels (Ctrl+click the layer tab of your panels, one at time... Ctrl+click on the panel layer #1 > select the metal layer > Del > repeat the operatin for the panel layer #2) and you should have this:
Now if you un-hide the other layers you should see this image:
Set this metal layer to "Soft Light" with Opacity at 40%...
Set the "uncut" metal layer to "Soft Light" at 100% opacity...
And the "rust" layer to "Multiply" at 100%
And this should be the result
Ok, that's all for our basic panelling, but you can play around with the settings or whatever you want, and you can add bolts...
Or maybe with some dirt/corrosion...
Or all these things...:shiner:
I hope you find this tut useful for your projects.
See you next time for the next tut!:thumb:
I'm working on something new (while I'm working on the first "Ramiel's sci-fi texture pack Vol.1":D )
I've forgot a passage...
You should set the "emboss" image on "Overlay" so you should have a small, fake "bump" of the panels...
Not really for older Jasc PSP users though because by just the emboss step they'll have already done somewhere around 15-50 extra steps. With not even much 'real' work does as of yet.
So you probably should put in your title name ".... for Adobe"
Of course it needs to be made, because it's a program specific tutorial. It's only common sense. Especially with the number of diverse 2d packages out there.
I've post all the 'windows' needed for this tut, do you need help on a specific part of this tut?
Let me know, so I can help you:thumb:
And yes, very very nice avatar.
Is there a way I should present it?
Just a noob trying to help...
Before I graduated last month I took advantage of my student discount to buy the Adobe Video Bundle which includes Photoshop CS2, but I haven't had the courage to dive into it yet... over the past four years I've gotten very used to Paint Shop Pro and all of its little quirks (and, admittedly, limitations). Your tutorial is just the ticket for me getting my feet wet with CS2... thanks! :thumb:
Thank you for this comment.;)
so dont stop dude!
Anyway, thanks heaps! :thumb:
I have no idea.
@ darth_daniel: The metal050.jpg image isn't a default image of Photoshop, I've added that image into my patterns (open the image > Edit > Define Pattern ) If you have added that image into your patterns and it still doesn't work, I have no idea... Or maybe you should "flatten" that layer (you should create another empty layer UNDER the "pattern layer" and merge these two layers).
@ Knight-Templar: The exact name of the tool I've used is "Rectangular Marquee Tool", so, yes it's the "rectangular lasso"
TRhanks for replying, i'm still having the same problem though. Ecerytime i use the rectangle Marquee tool it has rounded edges not square ones?
I have probably done something...i'll have to figure it out...
Thanksfor replying...any more tutorials like this would be great.
HAHA sorted it just clicked on reset preferences and hey presto no more round corners lol
thanks for the tutorial