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3DGermania Battleship [W.I.P]

[Deleted User][Deleted User]11 Posts: 4,002Member
edited April 2010 in Work in Progress #1
Hi guys here is my newiest project , the "Germania Battleship" , in this thread im going to post every day a little update , and i will ask you some questions too , because i work now with a student version of Max 3ds and not as in my last project with Blender 2.49.



Anyway here is the start of my battleship , Suggestions are welcome ^^
Post edited by Unknown User on
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  • BerkutBerkut1 Posts: 0Member
    looks like a good start, what are the large "sticking out" parts on the front?
  • [Deleted User][Deleted User]2 Posts: 3Member
    They are just for placing some guns and sensor systems , also Brackets (Correct English *?*) ^^

    Edit: I hope someone can help me with this problem....
    Look at the shadows , don`t know what i have to do...
  • [Deleted User][Deleted User]2 Posts: 3Member
    Last night i did an little update for the reactor on the top of the battleship , it will produce the energy for the bridge , sensor systems and Weapons.
  • MadKoiFishMadKoiFish9712 Posts: 5,302Member
    Adjust the shadow bias, if I remember this fixes that. It happens with shadow maps and area lights. (least in max)
    Each day we draw closer to the end.
  • [Deleted User][Deleted User]2 Posts: 3Member
    This was really helpfull , thank your for this :)
    I adjust the shadow bias to 0 and finally the shadows are correct

    Edit: Little Upgrade ;)
  • BerkutBerkut1 Posts: 0Member
    ahh, place to put the guns, always good, nice guns :thumb:
  • [Deleted User][Deleted User]2 Posts: 3Member
    Thanks for Feedback , if you have something you dislike at my ship pls post it.
    Anyway here is the daily update and later i post another one.
  • [Deleted User][Deleted User]2 Posts: 3Member
    Just a little Update , haven`t much time ...
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