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hal wrote: »
It looks like they didn't even bother trying to build the same sets for 2010. To be honest the only one I ever noticed were the door numbers and the flat screens, which I total agree that they should of kept.
Maybe they thought it was of little consequence to maintain the original level of detail for what little screen time was spent in there.
The fact that they just painted the floor black and excluded the Velcro runners as in the original proved this to me.
I thought they did a good job overall of replicating the interior - of course they completely omitted the centrifuge but they made everything else from scratch and also had to build leonov and i doubt the budget was even close to 2001's budget.
John, thanks again for sharing those references, i'm sure there will be some blanks that i'll have to fill in as i think best, as i have with some areas of detail on discovery. I'm not 100% certain, but i think there may have been multiple models for leonov, one large and a smaller one for the docking sequences, which may lead to confusion as there will be inconsistencies between the models.
As for discovery's poly count, somewhere around 2 million, but its not a fair comparision to your model or others built purely for rendering, there's lots of internal surface, its really all 'shells' or solids, and there are internal parts to aid construction... the command sphere is twice as heavy as it looks for example due to the internal walls. and its the equivalent of a 400 segment sphere anyway, to ensure the print is nice and smooth. I'll share an exploded view some time. its, err, complicated, but the final kit will be less so, as many parts are joined together prior to casting the production components.
I don't know if you've seen, or remmeber the movie "Wayne's World". Your level of model detailing, however, reminds me of the scene in the movie where they meet their heavy-metal music hero's.
They get down on their knees and bow, with their hands touching the ground, repeating "We're not Worthy! We're not Worthy!"
BTW, I still have my Leonov model on my computer, and I may just start a WIP thread here on Scifi-Meshes, and start working on it some.... See what suggestion people here can make.
Great Model. As always you set the benchmark for other modelers to follow Coolhand
A real shame that more wasn't preserved.
I'm actually currently going back over some parts with improvements as more reference material has been made available
Thanks for the kind comments!