been lurking here for quite a while, drooling over all the great work. Now i think it's time to contribute something again.
First here are some wip images of a fighter craft project. There was a thread about it already. I will let it rest in peace. But perhaps some of you remember it.
The the image at the bottom shows the old version (Edit: removed because of the preview in the thread listing). The other images show the revised version with new textures and redone parts of the cockpit interior.
I think i managed to increased my texturing skillz quite nicely. I am still not completely satiesfied though. And before you guys ask... yes it is heavily inspired by the F-22 and the designs in the Wingcommander game. I want to make it look as realistic as i can. The geometry is quite simple. I put some details in the textures which should actually be modeled (or not be there at all) like the nuts and bolts.
Next on the program are some battle scenes maybe. So i spend my time now trying to make a nice particle beam effect. Will keep you updated.
I'll be following this one!
here is what i got so far for the beam effect. It is made with an array of lights. It needs very strong motion blur and could look better... so its kind of crappy. Will try the textured-plane-aligned-to-the-camera style next
I'm curious also to see the engine effects. They're also present in the clip as far as I can tell, but it's so short I can't see any detail.
Still, cool effects and a spiffy little fighter!
The RCS exhausts are a nice touch too.
Gran Trabajo Amigo!!
What programs did you used? Keep to post!
my first thoughts exactly!
what i like best is that it looks as if there were wings merging out it could be a contemporary fighter jet, textures look great too :thumb:
@madmatt. I use Cinema 4D. The material shader on the ship is pretty basic, a little diffuse and strong blurry specular reflections. The textures are made the usual way: some basic slightly noisy background, then layers of scratches and dirty copied from photo references. Suggestions?
Btw. More messing around with lazer beamz. I'll post something that shows the exhaust later on to bridge the gaps between real updates
Here is a setup which i will keep with some tweeks maybe. The new forum won't let me properly attach avi movies. Therefore here is just a snapshot, and the avi is on my personal site: particle_gun_test_06.avi
The other pic actually shows off my atmosphere shader. But the ship is also in there. ... must make more of this kind
I used a homemade atmospheric scattering shader, plus textures from there http://www.shadedrelief.com/natural3/pages/textures.html
Currently i'm working on a new space environment. The planet maps are based on maps from Mars with some images of rust and scratches blended in. I am quite happy with them. The stars/nebula stuff needs attention.
I wanted to have "realistic" clouds. Then i realized that there is little water on a planet like this, thus no clouds There can be sandstorms however The texture map is based on a cloudmap of earth. Just blurred a lot and modulated with some noise pattern.
Pasted my fighters in ... messed up the alpha channel in one image. Still needs work. Improve lighting, impact effects, and motion blur.
it's time for a update. Finally i "finished" a short animation of these fighters attacking another one of my ships.
Also made changes to the ships textures. Minor, but looks better with less dirt, new background pattern and fake chamfered edges
@Soma: Some sparks ... for the projectile impacts ... yeah. Apart from that it is okay imo. I don't want to overdo it