I'll be showing off any original or cannon Mass Effect related models in this thread. They're fun and easy to do, and it's a really fun universe. I'd rather play ME than watch tv any day.
I'm not going for complete accuracy, but I am attempting to model most things that would be on a bump map to see if I can get any of these made at my local 3D printer.
I'd really like to have a glass model showcase like Shepard's got in his (her) cabin. Who knows, maybe someday it'll happen!
First up, a human Fighter. Modeling time about 3 hours.
The engines fit perfectly in the mass universe, but I think the middle section is much to round. It should have a couple of sharp edges, like the Normandy has.
Klavs, those looks great, especially the Turian. I think I might have better reference for you on the human fighter though; I'm working from some sketches from the art of Mass Effect book. I'm concentrating on a sketch for an unused fighter, but I think they have a finished image of the cannon design in there, if you're interested.
I was poking through ME1's files last night having a look at what ship models were there and I found some I thought you might be interested in Klavs81. There were no textures, so I don't think these were actually used in the game, at least not these exact models anyway.
The Turian fighter was actually labelled as a Human fighter, but I'm pretty sure I saw it (or something very similar) elsewhere referred to as Turian.
Here are a couple of other models that were used in the game:
DCB, that's good stuff. I've also been using the model viewer for reference on top of the Art book, but haven't been able to export anything.
Mostly I've been taking screenshots, rotating and overlaying, and filling in the details. The most frustrating thing about the model viewer is that it doesn't display iso views, so I have to correct for perspective. If I could lay my hands on the in-game SR1 & SR2 extracts for general dimensions it would make my life a lot easier!
I am modeling all the surface details, so my models will hopefully be suitable for some pretty good closeups.
Also, I squared up the fuselage of the Human Fighter and added some more details. Think I'm done with this one except for maybe a cockpit and some textures.
I usually enjoy texturing more than modeling, but these ships are an excercise in modeling, to the textures will have to wait.
If you are going to get physical models made, it would be nice to know how much fine detail you can reproduce and at what scale the ship needs to be. I'm kind of tempted to look into it myself.
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Can't wait to see what else you'll come up with, subscribed
My mouse button quit clicking. Time for a break!
The Turian looks great!
I like your take on the human fighter as well. Very cool.
Um, where?
The Turian fighter was actually labelled as a Human fighter, but I'm pretty sure I saw it (or something very similar) elsewhere referred to as Turian.
Here are a couple of other models that were used in the game:
Mostly I've been taking screenshots, rotating and overlaying, and filling in the details. The most frustrating thing about the model viewer is that it doesn't display iso views, so I have to correct for perspective. If I could lay my hands on the in-game SR1 & SR2 extracts for general dimensions it would make my life a lot easier!
I am modeling all the surface details, so my models will hopefully be suitable for some pretty good closeups.
Here's a little progress on the SR-1
I usually enjoy texturing more than modeling, but these ships are an excercise in modeling, to the textures will have to wait.
If you are going to get physical models made, it would be nice to know how much fine detail you can reproduce and at what scale the ship needs to be. I'm kind of tempted to look into it myself.
What model viewer is that? I just extracted the meshes from the game files using Gildor's Unreal Model Viewer and his Actor X Max plugin.
LoL awesome! I'll have hours of fun digging through ME2's packages now
Seems like you could get those extracts now, Klavs81
Can't wait to see more, very cool models you#re building here!
Mine will be an original model, built on top of the reference file, but with panel lines & hull plating modeled in.