Thanks. I am not planning on any interior modeling except for a detailed cobra bays. Also, I have already detailed the fuel tank and reactor areas. I am currently working on the main dock. I'll upload those in a few days.
Hi, Brian. That's a really nice B5 station you got there.
I thought about making one my-self, but then I realized that took way more talent than I got.
Looks like a good start. I would suggest adding some ambient occlusion to your renders, makes it easier to spot details and looks a lot nicer with a minimal amount of rendering setup. Which app are you modeling it in?
@ Newman
Thanks. I'll look into ambient occlusion. I wasn't using it to keep render times as fast as possible. I use Blender.
-Brian
A simple occlusion render shouldn't take more then a minute even on a mid-range machine, and the renders turn out a lot nicer, showing off details better. It's time well spent, especially since you invested a lot of time to build all those details. Just my opinion, nicer renders present the work better. Modeling - wise, nice work.
You seem to have a handle on basic modeling. The edges look really, really nice. The details are very crisp. I see some beveled edges; did you use sub surfacing at all?
I'm not super familiar with the station, so I can't speak to their accuracy, but they sure look good.
You seem to have a handle on basic modeling. The edges look really, really nice. The details are very crisp. I see some beveled edges; did you use sub surfacing at all?
I'm not super familiar with the station, so I can't speak to their accuracy, but they sure look good.
Hi, if you go to meshweaver.com and under client work you will see the station as it appeared in B5 The lost Tales, aka TLT. I did change the details between the reactor ( big disc thing ) and the fuel tank at the back.
As for the modeling, all rectangles are beveled and or smoothed with loop edges to sharpen up edges. the reactor disc and fuel tanks are subsurf. To me, round surfaces should be round.
Posts
Are you going to model the interior (terrain) as well?
Thanks. I am not planning on any interior modeling except for a detailed cobra bays. Also, I have already detailed the fuel tank and reactor areas. I am currently working on the main dock. I'll upload those in a few days.
-Brian
-Brian
I thought about making one my-self, but then I realized that took way more talent than I got.
Just stated watch this show from the start again.
Thanks!
@ Newman
Thanks. I'll look into ambient occlusion. I wasn't using it to keep render times as fast as possible. I use Blender.
-Brian
-Brian
-Brian
-Brian
While working on this the mirror modifier has become my bestist friend!
-Brian
This is the first time I have seen this station built in Blender.
A simple occlusion render shouldn't take more then a minute even on a mid-range machine, and the renders turn out a lot nicer, showing off details better. It's time well spent, especially since you invested a lot of time to build all those details. Just my opinion, nicer renders present the work better. Modeling - wise, nice work.
Freak, I only started it because of the other station meshes. I downloaded a couple and I wasn't happy with them so...
Here are some updates from the last couple of days. Enjoy...:cool:
The aft sections of the station are done I do believe.
-Brian
I'm not super familiar with the station, so I can't speak to their accuracy, but they sure look good.
Here a Blend file of the lighting set up hope it helps:D
Thanks, I checked out your station mesh looks great by-the-way.
-Brian
Hi, if you go to meshweaver.com and under client work you will see the station as it appeared in B5 The lost Tales, aka TLT. I did change the details between the reactor ( big disc thing ) and the fuel tank at the back.
As for the modeling, all rectangles are beveled and or smoothed with loop edges to sharpen up edges. the reactor disc and fuel tanks are subsurf. To me, round surfaces should be round.
Thanks for the pm,
-Brian
Thanks for the comments and lending me your light rig!
-Brian
Thanks!
-Brian