I currently have a version of the Ptolemaios modeled and rendered. It's a half-way house between the Ptolemaios 1 and Ptolemaios 2 where the main hull and body is from the 2 with the containers and rotation section from the 1. I also have the Virginia-class carrier modeled and textured plus I'll be doing as many other ships from the series as I can manage. (Yes, I'll be working on the Ptolemaios 2 fully using the main body from the model I've already posted.)
Currently stands around 9200 polygons for game use.
Feedback welcome as always.
Posts
Will you be doing any of the mechs? The flags were just so damn cool
I look forward to seeing more; no complaints!
Final renders of the Ptolemaios attached. Credit for rendering goes to Bigfish.
Glowmaps have been applied though they don't show up all that well.
Next tackle for me is the complete Ptolemaios 2 (involves removing the rotating section and containers to replace them with side modules) and then the A-Laws battlecruiser.
Throwing up a few renders adjusted to show off the glow-mapping a bit. I have also included a render of the finished Virginia-class carrier which was actually completed prior to my starting on the Ptolemaios 1X.
Construction of the Ptolemaios 2 is underway and proceeding nicely. Should have her finished by week's end.
I think it's easier to see the details in the more brightly lit renders from your previous post, the new ones look a little dark. Also, they're a little on the small side...crank the resolution up a notch or two, will you?
A cheap trick to make it easier to make easily comparable renders is to set up several cameras at different angles, rather than moving around a single camera. By switching between cameras, you get a fast way to check your texture and lighting changes without having to remember which angles you've been using previously. I tend to just leave whichever camera I've been using in place and just make a new one when I've found a good angle and need render something from a different one. If that means having seven or eight cameras (or more!) in a scene, so be it. It's not like they take up any space. :-)
Also, it's a lot easier on the forum servers (and your attachment quota) if you host your images offsite rather than attaching them. I use photobucket, which lets me post lots bigger renders and in much greater quantities without having to go back and delete stuff to make room for new pics. And if you run out of space there (can happen, I'm past halfway on my 200mb), just register again with a different e-mail for another 200 mb :-)
Cheers,
SP
The second set of renders is purposely darker to show off the glow-mapping, which kind of got washed-out in the brighter renders.
For modeling I use Wings 3D while my friend renders the models in 3DS Max.
As far as attaching the images to a post vs. hosting them off-site, at least from my work computer, half the hosting sites on the internet are blocked from viewing, which doesn't allow me to view much for most of the day. It's namely for that reason that I attach images to the post. However, seeing as I do have an imageshack account and can still view it from work, I may just upload them there.
My apologies on the smaller renders. My friend was rendering them in 800x600 until I asked him to up them to 1200x800. I could always ask him to render them in 1440x900 or 1440x960.
Update on the model itself, I have all the new physical portions of the Ptolemaios 2 built, just need to texture them and I'll have renders up as soon as I can after that.
If your friend is rendering in 800x600, then something very strange is going on because out of all the images attached to the thread right now, all except for the very latest addition show up here as being 640x480. 800x600 would still be on the small side for my tastes, as my main monitor is 1400x1050. Anything much smaller than 1200 pixels wide looks kind of lost on that screen.
How come you're not rendering them yourself, anyway? Lack of software, or hardware? Or just the know-how? If it's hardware, well, kind forum-goers have been known to donate their castoffs to the less fortunate (have been both a recipient and a donor myself before). If it's software, have a look at Blender or Kerkythea, among others. As for know-how, RTFM! Or ask the guys who did, that's what I do.
Looking forward to seeing the next stages, and especially the A-LAWS cruiser. Cheers,
SP
Comments/critiques welcome.
I've actually put together an extensive list of all the items from the 00 Series that I plan on modeling. Considering that I'm doing this for the purposes of creating a game mod, there's actually quite I bit I'll be doing (as long as I can keep myself sane lol) including at least 14-ish mobile suits and all their corresponding equipment, 10 or so ships (including civilian ones), and a few stations such as the Orbital Elevator and Momento Mori.
Your really good, and so i would like to make a small request....Minerva from Gundam seed destiny and also the Archangel