Oh drool, I cannot WAIT to see this. I just imagine it having the new Tron look with the old Tron style cyclebattle.
I gotta say just as a fan I love the fact that we've seemed to have reached the point where people are recreating graphics from movies... BEFORE the movies come out... and they look almost as good (I'm thinking of Tobias's Enterprise & Kelvin animation as well). Just puts a big smile on my face. Can't wait to see more.
Chris
I was talking about this with someone the other day... The lines are merging between what the industry does and what can be done on a home computer... at least in terms of the technology. Makes you wonder if this whole move into 3D cinema is a way of leaping ahead of that.
Just as an aside you should be able to produce the trail effect without ghost trails. If you extrude the spline track the bike follows into the plane, then use the slice modifier to control where that plane begins, you can make the slices gizmo follow the path. Should produce a similar effect, without expensive plugins.
Oh absolutely. I could have quite easily used the track for the trail, however it doesn't trace the other axis very well. GhostTrail follows all subtleties of the animation's keyframes, such as the bike banking or jumping... it's worth using the plugin to get such a good effect. Plus not all parts of this anim will involve a track, some will be keyframe only depending on the shot.
Think GhostTrail is free as well, as long as you're not using it commercially.
Thanks
UPDATE:
Right, the model of the bike and the riders are done (yay) I recently did a brief test anim which helped me make the finishing touches to the models. These images have the completed male rider in place.
Next i need to start building some sets/environments for the animation. So will keep updating as i go. I'm gonna have to use the concept trailer for reference, as there is little available atm on what the films environments will look like.
The image fidelity is striking a really good similarity to the SFX test of the film. 1920 x 1200 please I know it's a big ask but the shot of the two cycles side by side racing would be most appreciated.
I hope that the animation includes a couple 90 degree sharp turns, a few people were miffed that the SuperLightCycles didn't do that.
As for environments and setting, Moebius did a lot of design work for the first Tron, so it wouldn't be a bad idea drawing inspiration from that. Here's a couple samples I culled:
Mate your really coming along with this..................looks fantastic.How long are your render times per frame ? How goes the animation?:D
Cheers Render time atm is about 3 mins per frame... but i expect that to increase as the scenes get more dense. The animation is getting there, there's a few stills below of where it's going.
The image fidelity is striking a really good similarity to the SFX test of the film. 1920 x 1200 please I know it's a big ask but the shot of the two cycles side by side racing would be most appreciated.
I hope that the animation includes a couple 90 degree sharp turns, a few people were miffed that the SuperLightCycles didn't do that.
As for environments and setting, Moebius did a lot of design work for the first Tron, so it wouldn't be a bad idea drawing inspiration from that. Here's a couple samples I culled:
Chris
Yeah, i'm gonna put some right angle turns in, wouldn't be Tron without them The way it's going, the bikes are gonna run free style for a bit, before entering the game grid, where the dynamics will change to the more 'old school' rules... Might work, might not... we'll see
Those Moebius designs got me looking up some of the old concept sketches for the original movie... definitely will incorporate them into the sets Thanks for that.
Been building sets, drawing from the concept trailer at the mo, this will be the outskirts of the cityscape. With steadily dense constructs as the chase goes on.
Here's some renders from one of the earlier shots.
Looks quite good. Your reflections and glows look spot on. Small gripe- the trail looks a bit... un-smoothed. When the trail comes off of the stairs and bounces up, the bounce looks very- not smooth. Hopefully that makes sense. Maybe it has something do with your plugin and/or the number of frames per second you're rendering.... just a though. Looks good though, cheers!
Thanks for the large render it's a great desktop The pictures are looking great, I agree with Dmitri that the bounce curve on the trails look a little flat but I'm sure you already know that as this is a WIP and all.
Looks quite good. Your reflections and glows look spot on. Small gripe- the trail looks a bit... un-smoothed. When the trail comes off of the stairs and bounces up, the bounce looks very- not smooth. Hopefully that makes sense. Maybe it has something do with your plugin and/or the number of frames per second you're rendering.... just a though. Looks good though, cheers!
Yeah... I'm with you. The smoothness of the trail depends on the smoothness of the animation, so the problem is me I've found though today that if i meshsmooth or turbosmooth after the trail has been generated, it does improve it slightly.
Thanks for the large render it's a great desktop The pictures are looking great, I agree with Dmitri that the bounce curve on the trails look a little flat but I'm sure you already know that as this is a WIP and all.
Glad you like it. I'm working on that trail, i think it works much better in motion, have a look below:
See, I would just assume that the 90-degree turning is an innate ability of the Lightcycles and they're just not being utilized in the Legacy trailer. The thinking is that in the first movie when the battle starts, the opponent is giving Flynn nothing but 90-degree turns and Flynn has to keep up.
in the fall, thelower the bikes fall, the faster they fall because of the gravity acceleration. remember the 9.81m/s2... it doesnt need to be physicly exact, but you need it anyway.
you lack weight in the touchdown. need some suspensions. and a bit of banking.
also a camera shake will help.
the bikes need to accelerate once they have touched the ground.
they go same speed jumping and biking.
This is awesome work robb101, I have no comments at all only to say you did an excellent job on the re-invent . . .
If they do decide to do a remake, they should start with your stuff . . .
With that said, I am looking for more wall paper . . 1920x1080 . . .
gp
Now thats what Im talkin about..........love it. Your certainly on your way now and I cant wait to see what you have in store. Im sure the trails can be tweaked a bit, but regardless of that......the speed, acceleration etc.................this is superb work. Any chance of getting that trail file we talked about. Much appreciated. :thumb:
This is awesome work robb101, I have no comments at all only to say you did an excellent job on the re-invent . . .
If they do decide to do a remake, they should start with your stuff . . .
With that said, I am looking for more wall paper . . 1920x1080 . . .
gp
sounds like you didn't notice that they already working on "Tron Legacy"...
check youtube or google for the trailer.
cant wait to see that film next year - especially the 3D-Cinema version. (i think all comming Disney-films are now made for 3D)
I don't think they're not MADE for 3-D, they just convert 'em to 3D, the same way they blow up film to IMAX to show it even though it's not MADE for IMAX.
See, I would just assume that the 90-degree turning is an innate ability of the Lightcycles and they're just not being utilized in the Legacy trailer. The thinking is that in the first movie when the battle starts, the opponent is giving Flynn nothing but 90-degree turns and Flynn has to keep up.
Chris
I'm wondering if they'll have this feature in the new film, it would seem they are going for a different dynamic (judging from the trailer) the idea that the 'server' has evolved. I guess we'll have to wait and see?
in the fall, thelower the bikes fall, the faster they fall because of the gravity acceleration. remember the 9.81m/s2... it doesnt need to be physicly exact, but you need it anyway.
you lack weight in the touchdown. need some suspensions. and a bit of banking.
also a camera shake will help.
the bikes need to accelerate once they have touched the ground.
they go same speed jumping and biking.
nice work so far
Thanks for the tips... guess i've spent too much time animating space craft will try to rework the physics
This is awesome work robb101, I have no comments at all only to say you did an excellent job on the re-invent . . .
If they do decide to do a remake, they should start with your stuff . . .
With that said, I am looking for more wall paper . . 1920x1080 . . .
gp
Now thats what Im talkin about..........love it. Your certainly on your way now and I cant wait to see what you have in store. Im sure the trails can be tweaked a bit, but regardless of that......the speed, acceleration etc.................this is superb work. Any chance of getting that trail file we talked about. Much appreciated. :thumb:
Bugger... i new there was something i'd been meaning to do. Will sort it as soon as i'm back on my desktop at home.
Oh and i know its nitpicking... But you forgot the headlights
Now, you've stumbled onto something i've been unsure about. In the concept trailer they have headlights, but the newer design of the bike (the one revealed at comic con) seems to be lacking actual headlights, in favor of two glow trims at the front. From the limited amount of concept art i've been able to get hold of it would seem they do not emit light rays... but who knows for now i'm going with the way it is. Probably have to go back and change it one day
Thanks.
Been animating a lot... rendering is another matter all together should have a rough sequence by the end of the week. And will stick some designs of the sets up soon.
I don't think they're not MADE for 3-D, they just convert 'em to 3D, the same way they blow up film to IMAX to show it even though it's not MADE for IMAX.
Chris
actually they really making them for 3D. The first Projekt was "Monster vs. Aliens", next release is "Up".
and believe me, its worth the effort (i've seen the Trailer in 3D)
Yeah, you could tell "Monsters Vs Aliens" was made for 3D because there were some real SCTV moments in there ("whoooaa whoaaa whoaaa!!"), but anything with live actors that comes out in 3D that wasn't shot with a 3D camera (Harry Potter 5) was done after the fact.
Article about that sort of thing on the very brill site Slashfilm
any updates so far? you managed to recreate the Trail pretty authentic. Are you able to render a 3D image too?
@BlueNeumann:
I will check out the next two Disney-Films (G-Force; Up). "Up" is completly CGI and "G-Force" is mostly live actors. Both are released and advertised as 3D-Films
TRON Legacy is probably 95% CGI and just a few bits live (as far as i remember from TRON, they just need live character heads )
@robb101:wow!!! totally awesome and breathtaking!! especially to a tron frantic like myself anything tron is amazing///i have been working on a tron game mod for crysis called Gridmage_YE i did some models for that but nothing to your level of awesomeness......i have added some concept art and one of many load screens i did up in photoshop also a shot of the Gridmage-world in sandbox2 :thumb:
@robb101=Hi! again i was really hoping that you would let me use your tron character models especially the female model in my crysis (Tron) modification i have trouble building human type models as the main (player) character in Gridmage_YE is female///and your model/s are just simply outstanding it would be absolutely amazing to be able to use your models in the mod and i could easy animate her/the model in 3Ds max and then export into the sandbox2 editor/please let me know........if this is at all possible:):):)
Posts
Thanks, and let me know the size you want and i'll do a render
Cheers
I was talking about this with someone the other day... The lines are merging between what the industry does and what can be done on a home computer... at least in terms of the technology. Makes you wonder if this whole move into 3D cinema is a way of leaping ahead of that.
Cheers
Oh absolutely. I could have quite easily used the track for the trail, however it doesn't trace the other axis very well. GhostTrail follows all subtleties of the animation's keyframes, such as the bike banking or jumping... it's worth using the plugin to get such a good effect. Plus not all parts of this anim will involve a track, some will be keyframe only depending on the shot.
Think GhostTrail is free as well, as long as you're not using it commercially.
Thanks
UPDATE:
Right, the model of the bike and the riders are done (yay) I recently did a brief test anim which helped me make the finishing touches to the models. These images have the completed male rider in place.
Next i need to start building some sets/environments for the animation. So will keep updating as i go. I'm gonna have to use the concept trailer for reference, as there is little available atm on what the films environments will look like.
Wish me luck
As for environments and setting, Moebius did a lot of design work for the first Tron, so it wouldn't be a bad idea drawing inspiration from that. Here's a couple samples I culled:
Chris
Cheers Render time atm is about 3 mins per frame... but i expect that to increase as the scenes get more dense. The animation is getting there, there's a few stills below of where it's going.
Here you go...
That do ya?
Thanks. Hopefully not long now until i can upload some wip anims
Yeah, i'm gonna put some right angle turns in, wouldn't be Tron without them The way it's going, the bikes are gonna run free style for a bit, before entering the game grid, where the dynamics will change to the more 'old school' rules... Might work, might not... we'll see
Those Moebius designs got me looking up some of the old concept sketches for the original movie... definitely will incorporate them into the sets Thanks for that.
Cheers
Thanks
UPDATE:
Been building sets, drawing from the concept trailer at the mo, this will be the outskirts of the cityscape. With steadily dense constructs as the chase goes on.
Here's some renders from one of the earlier shots.
More soon.
Cheers
They'll be plenty of that in the anim
Yeah... I'm with you. The smoothness of the trail depends on the smoothness of the animation, so the problem is me I've found though today that if i meshsmooth or turbosmooth after the trail has been generated, it does improve it slightly.
Anyways, I'm gonna keep plodding on
Glad you like it. I'm working on that trail, i think it works much better in motion, have a look below:
Here's a very VERY short shot from the animation: YouTube - Tron Legacy Shot 2 WIP
The HD quality looks shocking on YOUTUBE, i normally use Vimeo, but the uploads aren't working tonight for some reason.
bizarre... seems to be working for me, and i tried it on a couple of computers... hmm.
Maybe it's still encoding, who knows. Here's the link again just in case: YouTube - Tron Legacy Shot 2 WIP
Cool stuff. I don't think I can critique the animation because it's something I haven't done much of myself. Cheers!
See, I would just assume that the 90-degree turning is an innate ability of the Lightcycles and they're just not being utilized in the Legacy trailer. The thinking is that in the first movie when the battle starts, the opponent is giving Flynn nothing but 90-degree turns and Flynn has to keep up.
Chris
you lack weight in the touchdown. need some suspensions. and a bit of banking.
also a camera shake will help.
the bikes need to accelerate once they have touched the ground.
they go same speed jumping and biking.
nice work so far
If they do decide to do a remake, they should start with your stuff . . .
With that said, I am looking for more wall paper . . 1920x1080 . . .
gp
sounds like you didn't notice that they already working on "Tron Legacy"...
check youtube or google for the trailer.
cant wait to see that film next year - especially the 3D-Cinema version. (i think all comming Disney-films are now made for 3D)
Chris
Thanks
I'm wondering if they'll have this feature in the new film, it would seem they are going for a different dynamic (judging from the trailer) the idea that the 'server' has evolved. I guess we'll have to wait and see?
Thanks for the tips... guess i've spent too much time animating space craft will try to rework the physics
I'll see what i can do
Bugger... i new there was something i'd been meaning to do. Will sort it as soon as i'm back on my desktop at home.
Now, you've stumbled onto something i've been unsure about. In the concept trailer they have headlights, but the newer design of the bike (the one revealed at comic con) seems to be lacking actual headlights, in favor of two glow trims at the front. From the limited amount of concept art i've been able to get hold of it would seem they do not emit light rays... but who knows for now i'm going with the way it is. Probably have to go back and change it one day
Thanks.
Been animating a lot... rendering is another matter all together should have a rough sequence by the end of the week. And will stick some designs of the sets up soon.
Cheers
actually they really making them for 3D. The first Projekt was "Monster vs. Aliens", next release is "Up".
and believe me, its worth the effort (i've seen the Trailer in 3D)
Article about that sort of thing on the very brill site Slashfilm
Chris
any updates so far? you managed to recreate the Trail pretty authentic. Are you able to render a 3D image too?
@BlueNeumann:
I will check out the next two Disney-Films (G-Force; Up). "Up" is completly CGI and "G-Force" is mostly live actors. Both are released and advertised as 3D-Films
TRON Legacy is probably 95% CGI and just a few bits live (as far as i remember from TRON, they just need live character heads )