Ive decided to stop just looking at the awesome work done here and start posting my stuff
as my name suggests the majority of my 3D work has been doing the Daleks form the sci fi show Doctor who that was only because i didnt have the room to build a real one so 3D was the next obvious choice not wanting my work to be confined to Dalek however i wanted to model something from one of my other sci fi interests
ive seen the warhammer WIPS on here and thought id give it a go myself, this will be the first humanoid character i am attempting so im not sure exactly where to start
did these today the shoulder pads for the space marine they aren't perfect nor finished but a starts a start right
Dalek Hunter
any tip, pointers advice or help as how to do humanoid characters would be greatly appreciated
Posts
im going to try and make the mannequin that all the armor will go on today just so i have somthing to scale and i think i will get every reference image i can
finding it quite tricky making the figure shape for the armor to go on
Shape looks about right for the Pads, (from that view) ....
Since this is your first time with Humanoid Characters, .. Box Modelling is probably the most common method for getting the base shape sorted, ... Depending how detailed you want your Character, .. from Cartoon looking to Realistic, ... Different methods can be used for the more specialised areas such as the Head, Ears, Hands & Feet .. All of those areas can be difficult even for experienced modellers to get looking right, ...
Assuming you're going for a Space Marine with Helmet, you only need to focus on the main body structure & hands since the rest will be hidden, ... though its good to do a very basic head shape so the Helmet is scaled up enough & positioned correctly to fit a human head inside, ... You're going the right way with doing a base human mesh, as that will guide you on correct armour placement & scaling etc .... which will make things easier in the long run, ...
What software are you using ? ... If its MAX then you can always use a Biped as your initial guide until you get more practice modelling a human .... Then you can incorporate the human mesh later, and make final adjustments to the armour for the right fit ....
Collecting REFs are pretty much a standard, if you want to get it right ... Great to see another 40K thread started !! :cool: ...
Jas
the software im using is Cinema 4D release 10.5 you can get human figures which is properly scaled which is what i am going to use
Andy
Note - i have followed Jas's advice and made the figure a single dark color to contrast between the pieces i apply and have also scaled up the shoulder pads
As for the shoulder Pads, they need to be scaled up more, ... They look a tad small ....
Jas
I personally went with a Mixture of the first Dawn of War Cinematic & the Miniatures for my own Marines, .... Anyway hope this helps ....
Jas
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thanks again
Andy
the back back is nothing to shout about yet still got alot of tweaking to do but its a start
might go back to the construction splines i used for the shoulder pads and add the bevels onto the splines before making it one object as trying to do the bevels on the as one model it doesn't really work that all
Andy
im having trouble modeling the marine form reference images does anyone have or know where i could get some front back and side views of the marine with i can model onto
havent done much 3D stuf fin a while but am in full warhammer mod e after spending a day at warhammer world near where i live
ordered imperial armor volume 2 which has tons of reference for the space marine stuff which will help in the models im doing
i was staring at my terminator models and decided to have a crack at modeling them since they are quite boxy
heres what ive got so far not alot but a starts a start right the fingers are only place holders and so is the ball at the back
let me know what yuu think?
Be aware that terminators are deceptively difficult, I started one 7 years ago but never finished it. There are curves and lines in their armour that are very, very difficult to get 'just right', especially the helmet. But thatnotwithstanding, I'm eager to see a finished one in 3D!
got to adjust the figure a bit first
Why dose the marine have one arm shorter than the other?
http://i281.photobucket.com/albums/kk226/Ravens_Dalek_Empire/WH40KTerminator5.jpg
I downloaded this model of a Terminator form the Daz 3D forum it was made by a user on there called Obi Wan
i am in the process or rigging it, my aim is to have a bunch of them (all helmeted as i cant do facial animation yet) and have them stalking the corridors of a wrecked ship similar to Space Hulk
when i come to texture and color them they will be done in the colors of the Raven Guard as i dont want to do the two chapters everyone else does when they do marines and thats Blood Angels and Ultra Marines
There is a bit of work that needs doing to the Terminator the Aquila needs adding to the chest as well as the scanner above the Terminators head
I am also going to be adding all the different weapons