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Local TutorialSpud's quick and easy nacelle detail basics

spudmonkeyspudmonkey0 Posts: 0Member
edited October 2007 in Tutorials #1
Part one...

Using poly modeling techniques it is fairly easy to model details for nacelles. This first part will simply show you how to create a basic nacelle shape. This isn't going to be an accurate representation, but more of an overview of some of the principles involved in modeling things from a basic primitive.

Later on we will investigate how to build more complex models and break up the details

This is what we are aiming for:

Image1.gif

Step 1.

We're going to start with a pretty basic cylinder with a number of height segments which we will convert to an editable poly and then use a slice plane to cut it down the middle

Image2.gif

Step 2.

Next we are going to select one half of the cylinder and extrude it out by a number of steps from this

Image3.gif

to this

Image4.gif

Step 3

Now we select the top and bottom faces and, in this case I have simply used bevel to extrude and scale the faces. Obviously this is a really, really basic shape and more effort could be put into shaping this into a more curved outline. Part two will discuss alternative starting shapes to make this easier

Image5.gif

Step 4

Select the faces in the middle of the object as follows

Image6.gif

These faces are going to be our grills, so they could do with being indented a little, instead of being flush with the rest of the model. Use an extrude with a negative value, but select local instead of group and adjust the value until you are happy

Image7.gif

Step 5

To make the grills, select the horizontal edges of the extruded part. The easiest way to do this is to select one edge segment for each horizontal line and selecting loop. You should have something like this

Image8.gif

Step 6

To give the grills depth, we are going to extrude the edges. Adjust the height and base to give the desired look.

Image9.gif

The edges are a little sharp at this point, so add a small chamfer to make them more rounded.

Image10.gif

You can add more chamfers to smooth things out further. I also chamfered the outer edges to smooth things off a little more. Some better planning here may have avoided having to do this!

Image11.gif

Here's a quick render of how it looks now

Image12.gif

To add more detail you can use extrudes, bevels and chamfers. Try selecting alternating polys on the top as follows:

Image13.gif

Applying an inner bevel to these polys will give you the following for example

Image14.gif

Pretty basic so far.

In part two we will look at some other ways of creating nacelle shapes using poly modeling
Post edited by spudmonkey on

Posts

  • spudmonkeyspudmonkey0 Posts: 0Member
    Part 2

    Ok, so part 1 wasn't that exciting. Good news! Part 2 probably isn't that exciting either ;)

    When building the basic body of your nacelle there is always more than one way to do it. Here are a couple of poly modeling techniques that use different starting points

    Method 1:

    This is basically the same as part 1 of the tutorial. I mentioned using a different object to create a more rounded top than the rather basic bevel. In this case a chamfered cylinder primitive is the base object.

    Image1.gif

    The same principles from part 1 apply for how to progress from this basic start

    Method 2:

    This is a slightly more involved method, but hopefully will show you a couple of new techniques.

    Our starting point is this:

    Image2.gif

    Yep, a rounded rectangle... Exciting! By default, shapes in Max are optimised. We want to switch that off so that we can retain a higher level of detail and consistent spacing between our grids. This is how we do it:

    Image3.gif

    A single tick box... Easy! Now we can extrude the shape out by the required length and with the required number of segments.

    Image4.gif

    I didn't use any segments for this example... Oops! Still, I can fix that using a slice plane in the middle and then chamfering the new edges a number of times to break up the large sides. Not that I did that here... Just saying ;)

    This is all well and good, but we need some nice rounded ends to our nacelle. There are other ways of doing this, but I thought I would use hinges. First we need to slice the object down the middle of its length

    Image5.gif

    Next we select one of the faces on the end. We are going to use the hinge from edge modifier next

    Image6.gif

    Click the smaller button and the dialogue is shown. We want to select the edge that is in the middle of the end face. I decided to do this in two steps, so a 90 degree angle was chosen with enough steps to get a nice smooth curve

    Image7.gif

    When I do the other side, I will need to weld the two ends together, so delete the face you just hinged. Select the other face

    Image8.gif

    and repeat the hinge and delete.

    Image9.gif

    Next we weld the verts and now our object is nice and solid again. You can repeat this for the other end, or if you want to do something different for the back, bevel, chamfer and extrude until you are happy.

    "Why didn't I just do this in a single step of 180 degrees and double the number of steps?" I hear you ask. I could have done it that way, but I prefer to be able to see the faces I need to delete. A 180 degree hinge would have left both faces inside the object and after deleting the first one I would have to have been more careful about selecting the second face. It's more of a personal preference really; experiment and see which way you prefer.

    Method 3

    This method is going to use a sphere. This is a good starting point for TNG style nacelles and will simply involve a couple of "Select half and extrude" steps.

    Image11.gif

    So, here is our sphere. Select the top half and extrude it

    Image12.gif

    Select the original bottom half and extrude that. Why both? It gives us a nice edge loop in the middle that we can chamfer a couple of times to create our grills

    Image13.gif

    Now select the front or back half of the extruded sphere

    Image14.gif

    Extrude away until you are happy with the size and number of segments. If you over do it or make it too short we can fix that later on.

    Image15.gif

    What we have now is something that might look okay on an Olympic class with a bit of tweaking, but I promised you a TNG style nacelle and most people probably thought Galaxy when I said that, so we'll go in that direction. Apply an FFD (Free form deformation) modifier to the sausage... er... sphere... I used a 3x3 but use whatever you feel comfortable with for the style that you want

    Image16.gif

    Our nacelle is a little tall, so select the control points sub level, select all of the control points and scale them down vertically

    Image17.gif

    That's a little better. Now you can play with the control points to get the shape you want. I used a uniform scale to reduce the front of mine in all directions. Not that exciting, but the shape is about right

    Image18.gif

    Part 3 will go into some more detailing options and perhaps some texturing
  • spudmonkeyspudmonkey0 Posts: 0Member
    reserved for part 3
  • Genex-X1Genex-X10 Posts: 0Member
    Oh wow, Thank you, I'll have to try this tommorow (also gives me another excuse to rebuild my nacelles :lol: )
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    thanks again Spud, great tuts here
  • Genex-X1Genex-X10 Posts: 0Member
    Again i gotta say thanks, I never knew what the FFD was used for untill this tut, any chances of seeing part 3 :shiner:
  • spudmonkeyspudmonkey0 Posts: 0Member
    Genex-X1 wrote: »
    Again i gotta say thanks, I never knew what the FFD was used for untill this tut, any chances of seeing part 3 :shiner:

    I'll try to work on part three soon. Had a couple of heavy nights out in the past couple of days so I'm taking a bit of R&R at the moment :)
  • DerekDRPDerekDRP0 Posts: 0Member
    Hey sopud great tutorial but I can't seem to slice the plane very well.
  • spudmonkeyspudmonkey0 Posts: 0Member
    If you use quick slice then you can end up with some interesting results unless you use it with snap enabled. If you use the slice plane, you simply need to rotate and move it to the right position and hit slice to create the line.

    Perhaps show me what's going on and I'll see if I can work out what you need to do :)
  • DerekDRPDerekDRP0 Posts: 0Member
    spudmonkey wrote: »
    If you use quick slice then you can end up with some interesting results unless you use it with snap enabled. If you use the slice plane, you simply need to rotate and move it to the right position and hit slice to create the line.

    Perhaps show me what's going on and I'll see if I can work out what you need to do :)
    Thanks mate I will probably later tonight.


    Man I'm having a big trouble creating the nacelle I love. And that's the TMP nacelle.


    I know there is a tmp nacelle tutoiral but mine never ends up like that LOL.
  • spudmonkeyspudmonkey0 Posts: 0Member
    TMP nacelles are a pain in the butt to make and a lot of people struggle with them. It's often a case of build it, rebuild it, rebuild it, rebuild it and so on before you get it right
  • biotechbiotech171 Posts: 0Member
    Tell me about it.
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