Def take a look at early wip wires too, and keep in mind some decks look seprate but were just detached in the cleanup and detailing phase. Sub-div just takes a bit of time to see what can or aught be part of one mesh or another. Some of the more complex shapes I will actually overlap meshes wi5th the intent of deleting those overlaps later on. A good example of this is my Mughi cargo ship. The nacelles would be impossible without this style of modeling. Well not impossible but a PITA. Best thing to do is keep the base mesh for the subdiv as low poly as possible, just nave enough to get the form to work at say 2x or 3X division.
Love the nacelles on this one, I looked through some of your other work, awesome stuff!!!
Ok all realigned and set up to match the illustration. HOWEVER I am not so sure about having the lower set so close to the bottom edge of the panels, when compared to the upper row having spaced further away from the bottom edge. So those lower windows might be bumped up to alleviate my triggering.
Welp, as usual do a lot of work and change my mind. Deciding to put the lower windows further down into the panels (the pink cutters) so it means respinning everything and the manual tweak. Some damned reason when I detach a spline to follow with it'll some times invert the objects position so I can only do it in groups.
Im doing this as I think it would create a more visually interesting look as the windows will span more of the hull curvature. One thing I am thinking is I might weed the windows some more as they seem to be too dense in following the image counts and placement. .
ok here is a different view that better shows the placement change. If not a bit too close to the hull. Post is 3meters (10ft) tall.
They were meant to not look like rounded off blisters but more of a cap with the angle and hard chamfer on the ends. I might have to change them, it also fit what was int he images as they had squared off corners.
More holes and rooms. doing them as I go vs the side hull where I did all the steps at once. Seems less tortuous.
ooof, lost 2 hrs faffing about. fell on this model as it is nearly done. But decided the existing nacelles just did not fit. THis had me stop and think , I had pretty much stopped gathering resources for a number of years now. I have some stuff mostly from here but all the new trek (cbs) and other work people have done, nope nada. So decided to just do something as making ugly beats staring at a google search! lol.
SO super blocky and lacking any "girth I guess here is a rough idea of replacements. Not sure where curvature will go into play on these. I have though started the evil of not liking large sections of this model EXP all the aft junk. Not a good sign. . . . basically anything on the aft saucer and from the impulse drives down to the cargo bay as well as some of the underbelly stuff.
I think I originally stayed away from this as it is very similar to another voyager like design. (Patriot by Joe McMullen) I can only find bits of it in my storage
ah here we go found it online
sigh these aggregator member only bs sites really make it hard to find source. Worse is irate people msging me elsewhere on why I am not replying to them on fucking pinterest.
Hmm, hard one here. Looks like both the Patriot and Linerunner are similar in size. Just that the Linerunner has lighter weaponry (for now?), making me think that while they are escorts, the Linerunner is a lightly armed warship, like a Frigate or Destroyer. The Patriot? Light Cruiser?
Honestly, I'd lean on that unique multi-level pylon configuration, and draw on a bit more from a design that I really want to redux: the Achilles class. But not the game model, but use this higher detailed model as a starting point, and Madkoifishify them.
Or even use Michael Wiley's Argonaut's nacelles as a starting point. Which incidentally looks similar to the Onimaru's type of nacelle (which I'm also planning on using for a Galaxy Mk-II design) (*hint-hint*). The design aesthetics of that type of nacelle could work with the Linerunner's overall design, and they should be around the same time period as a bonus, if the registry number is any indication. Basically, the Argonaut would be the frontline cruiser, while the Linerunner would be designed as mini-Achilles Destroyer/Escort.
First link no matter what I do leads to a exploit site. Dunno if it is DA now using known bad hosts, advertisers etc. So I googled instead. Not sure if I want to go with the heavily organic shapes. But I think Im going to stick to a more vertical nacelle like what I had on it originally. But then again I am faffing around.
render from yesterday, didnt do much as a simple trip to the dentist for a filling turned into something else and welp I was in no shape to do anything lol, that and errands in the heat had me wasted for the rest of the day.
289m in this config (nacelle length of course will alter it)
Then again, the flattish nacelles arnt half bad at this angle too so dunno hah. Some times I wonder if this ship should do without a curved secondary and traditional round deflector. Would mean a lot of rework as the ship has no real flat faces down here to patch into. so, more DUNNOs.
OH also note the odd bug on the under slung render near the fwd torpedo launcher. all smooth in the viewport but renders all messed up. Guessing a shader issue as this I think was a early Vray conversion.
First link no matter what I do leads to a exploit site. Dunno if it is DA now using known bad hosts, advertisers etc. So I googled instead. Not sure if I want to go with the heavily organic shapes. But I think Im going to stick to a more vertical nacelle like what I had on it originally. But then again I am faffing around.
Pardon my confusion. I think I remember the Jigoku as one of those designs you never really took very far. On face value, it has a similar configuration. Which is even more confusing, because each of your designs are usually pretty unique to one another!
I'm sure that you'll settle on a great nacelle design. You've never failed so far.
I was shocked that I had not touched the Linerunner since 2014. . . . ooof.
Yes, the Jikoku was a olde design derived from a doodle (similar to the linerunner, heck probably thesame sheet of paper) that I had built up ages ago and left to rot then rebuilt.
I think I worked on it back in 2011 or so along with this thing.
Interesting after a hour of fighting to clear out Mental Ray taint from the object I got the linerunner into the scene and it is larger than I remember. OR this ships is smaller than I thought
Yeah, but the Linerunner definitely has the look of being a smaller Jigoku (or vise versa), but only at first glance. Seems I'm starting to adopt your bad habit of leaving models unfinished.
And this makes me want to go into Blender right now, and continue working on figuring out how best to do a phaser array. But no, that has to wait until later, because I have studying and cleaning to do!
Mostly fooled around with relfections and glossyness as everything has been so flat feeling in vray. Likely just me still needing to get used to the settings. Also seeing how a more 2020s trek style hull looks on my models.
No massive changes mostly patching out details modeled into the hull to see if I can save the existing work or not. Mostly a render to see how the new weapons config looks and how things look back here while I decide if I like any of this geometry at all anymore.
def ignore all the uvws. Oh and the housings for the torps are temp. It is just some blocked in bleh for now.
edit image with the other nacelle shape, even being overly blocky the shape I think fits the rest of the ship more.
those blocky nacelles but mostly to show an idea for the bussards.
subdiv start on those rough shapes.
more alterations to the cages but overall they are too much one shape from front to end.
I am atm ripping these apart to try for something more dynamic and to get away from the blue slit thing.
I was just starting to think "hey, that kind of looks like the Patriot-class" and boom! you posted a pic of it!
I like the Bi-wing pylons you've got going on here. You've got a lot of good engine choices, but I'm kind of partial to the horizontally arranged scoops.
Posts
Love the nacelles on this one, I looked through some of your other work, awesome stuff!!!
Im doing this as I think it would create a more visually interesting look as the windows will span more of the hull curvature. One thing I am thinking is I might weed the windows some more as they seem to be too dense in following the image counts and placement. .
ok here is a different view that better shows the placement change. If not a bit too close to the hull. Post is 3meters (10ft) tall.
More holes and rooms. doing them as I go vs the side hull where I did all the steps at once. Seems less tortuous.
think I might need to take a break and maybe block out a new project or work on another one for a bit.
SO super blocky and lacking any "girth I guess here is a rough idea of replacements. Not sure where curvature will go into play on these. I have though started the evil of not liking large sections of this model EXP all the aft junk. Not a good sign. . . . basically anything on the aft saucer and from the impulse drives down to the cargo bay as well as some of the underbelly stuff.
Old render to show what was there prior
and some more tng like pancake nacelles.
I think I originally stayed away from this as it is very similar to another voyager like design. (Patriot by Joe McMullen) I can only find bits of it in my storage
ah here we go found it online
sigh these aggregator member only bs sites really make it hard to find source. Worse is irate people msging me elsewhere on why I am not replying to them on fucking pinterest.
Honestly, I'd lean on that unique multi-level pylon configuration, and draw on a bit more from a design that I really want to redux: the Achilles class. But not the game model, but use this higher detailed model as a starting point, and Madkoifishify them.
Or even use Michael Wiley's Argonaut's nacelles as a starting point. Which incidentally looks similar to the Onimaru's type of nacelle (which I'm also planning on using for a Galaxy Mk-II design) (*hint-hint*). The design aesthetics of that type of nacelle could work with the Linerunner's overall design, and they should be around the same time period as a bonus, if the registry number is any indication. Basically, the Argonaut would be the frontline cruiser, while the Linerunner would be designed as mini-Achilles Destroyer/Escort.
The Jigoku is 281m long.
First link no matter what I do leads to a exploit site. Dunno if it is DA now using known bad hosts, advertisers etc. So I googled instead. Not sure if I want to go with the heavily organic shapes. But I think Im going to stick to a more vertical nacelle like what I had on it originally. But then again I am faffing around.
289m in this config (nacelle length of course will alter it)
Then again, the flattish nacelles arnt half bad at this angle too so dunno hah. Some times I wonder if this ship should do without a curved secondary and traditional round deflector. Would mean a lot of rework as the ship has no real flat faces down here to patch into. so, more DUNNOs.
OH also note the odd bug on the under slung render near the fwd torpedo launcher. all smooth in the viewport but renders all messed up. Guessing a shader issue as this I think was a early Vray conversion.
Pardon my confusion. I think I remember the Jigoku as one of those designs you never really took very far. On face value, it has a similar configuration. Which is even more confusing, because each of your designs are usually pretty unique to one another!
I'm sure that you'll settle on a great nacelle design. You've never failed so far.
Yes, the Jikoku was a olde design derived from a doodle (similar to the linerunner, heck probably thesame sheet of paper) that I had built up ages ago and left to rot then rebuilt.
I think I worked on it back in 2011 or so along with this thing.
And this makes me want to go into Blender right now, and continue working on figuring out how best to do a phaser array. But no, that has to wait until later, because I have studying and cleaning to do!
btw using a hdri image in the skylight gizmo.
def ignore all the uvws. Oh and the housings for the torps are temp. It is just some blocked in bleh for now.
edit image with the other nacelle shape, even being overly blocky the shape I think fits the rest of the ship more.
those blocky nacelles but mostly to show an idea for the bussards.
subdiv start on those rough shapes.
more alterations to the cages but overall they are too much one shape from front to end.
I am atm ripping these apart to try for something more dynamic and to get away from the blue slit thing.
I like the Bi-wing pylons you've got going on here. You've got a lot of good engine choices, but I'm kind of partial to the horizontally arranged scoops.