Gorgeous! I now have no need to model this myself :-D Awesome texturing work, from what I can see!
Thanks. About 60 custom graphics/decals between the two, repeated like crazy at times, and the pattern and color balance are insane on these. But as much as I like nailing mesh ref, I love the texture stage. Was always my favorite time in games and loved working with the texture artists at LFL. Then the 5 years at Nike almost killed it (texturing on a whole other level, but it got tedious) ;-) but love doing it for asset work.
The more I was tightening things up on other ships the more this was living rent free in my head and the roughness in a few spots *still* bugging me. So I went after that, and had to share an IYKYK. _Had_ to have at least one streak of space algae on my ver and it's not visible in other shots here. ;-)
Anyway, she is pretty officially put to bed til I sort how best ways to render for portfolio, got to study some Trumbull and learn a bit of deeper lighting and fx in UE for that. Dropping in an underside shot as those kit pieces don't get enough love. Or something.
I can't leave this thing alone! OK, hang with me here:
I mentioned that this is a v3. Fine. I got a new bit of ref from a builder and that one image allowed me to push and tweak things in 'mwah' ways. Fantastic. Yet it left one area that I was dissatisfied with, a nagging doubt. Went back to some old ref and... sure enough... in my defense, the images are scans of actual photos and are warped. So- my 'hm, that's probably not right' that I convinced myself to let go is... not right. I took another hour or so to fix that today, will update the textures tomorrow (maybe an hour), etc.
The latest change makes a huge difference with regard to how this asset would interact with others and is a bit cleaner in line. There might be a bit more of a ripple effect, but I won't know til Monday or so. You'd never know I have other projects going at the same time... this thing, I swear... anyone else this errrr... well, if I know it's wrong, I want the chance to make it right and get that out there. Beyond a matter of personal and professional pride. Maybe I just don't get out enough.
Speaking of, anyone heading to STLV in August? Really thinking about it... even with unemployment etc... would be a great five days to recharge.
Speaking of, anyone heading to STLV in August? Really thinking about it... even with unemployment etc... would be a great five days to recharge.
Sadly, no. But I'm trying to figure out when I'm going to get to Ticonderoga. More on my side of the continent.
I think that Shatner is going to be there at the beginning of July... might be a thought.... have only been to two conventions he chatted at; one was with Leonard, a great night.
Vegas is a lot closer for me, but the costs are likely going to keep it out of reach, even with friends donating air miles etc.
Thunderstorm fun here today so getting a break from this and the mm, and a few new bits. Thumb-twiddling practically.
Yes, I've seen the photos. I knew the model was out there because of a late image I was shown, but it didn't help or really come in time, save for my own version.
I still got the runaround, ugh, but I'm happy to say that there is only one detail I would cut in and some that I would soften back to where I had them. I can also now see how the final layer of color influences things (transparent hand-applied wash). I doubt I'll be asked to revisit it, but might make changes to mine if there's ever time... still wish my contact had helped me secure a job from it...
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Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
Thanks. About 60 custom graphics/decals between the two, repeated like crazy at times, and the pattern and color balance are insane on these. But as much as I like nailing mesh ref, I love the texture stage. Was always my favorite time in games and loved working with the texture artists at LFL. Then the 5 years at Nike almost killed it (texturing on a whole other level, but it got tedious) ;-) but love doing it for asset work.
Anyway, she is pretty officially put to bed til I sort how best ways to render for portfolio, got to study some Trumbull and learn a bit of deeper lighting and fx in UE for that. Dropping in an underside shot as those kit pieces don't get enough love. Or something.
I mentioned that this is a v3. Fine. I got a new bit of ref from a builder and that one image allowed me to push and tweak things in 'mwah' ways. Fantastic. Yet it left one area that I was dissatisfied with, a nagging doubt. Went back to some old ref and... sure enough... in my defense, the images are scans of actual photos and are warped. So- my 'hm, that's probably not right' that I convinced myself to let go is... not right. I took another hour or so to fix that today, will update the textures tomorrow (maybe an hour), etc.
The latest change makes a huge difference with regard to how this asset would interact with others and is a bit cleaner in line. There might be a bit more of a ripple effect, but I won't know til Monday or so. You'd never know I have other projects going at the same time... this thing, I swear... anyone else this errrr... well, if I know it's wrong, I want the chance to make it right and get that out there. Beyond a matter of personal and professional pride. Maybe I just don't get out enough.
Speaking of, anyone heading to STLV in August? Really thinking about it... even with unemployment etc... would be a great five days to recharge.
Sadly, no. But I'm trying to figure out when I'm going to get to Ticonderoga. More on my side of the continent.
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
I think that Shatner is going to be there at the beginning of July... might be a thought.... have only been to two conventions he chatted at; one was with Leonard, a great night.
Vegas is a lot closer for me, but the costs are likely going to keep it out of reach, even with friends donating air miles etc.
Thunderstorm fun here today so getting a break from this and the mm, and a few new bits. Thumb-twiddling practically.
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
Thanks. As we all do I'd guess, occasionally soundtracks are keeping me company while I work and yeah, when 'Spock's Arrival' pops on... ;-)
I still got the runaround, ugh, but I'm happy to say that there is only one detail I would cut in and some that I would soften back to where I had them. I can also now see how the final layer of color influences things (transparent hand-applied wash). I doubt I'll be asked to revisit it, but might make changes to mine if there's ever time... still wish my contact had helped me secure a job from it...